Assassin’s Creed IV: Black Flag is the last numbered entry in Ubisoft’s long-running series–a fact I’ve always felt has carrie...[Read More]
007 First Light is an inflection point for the storied, suave spy. Though most of us likely identify James Bond with a particular actor, he is more th...[Read More]
I haven’t seen this much drama in a point-and-click game since The Dig. The Drifter, from developer Powerhoof and Dave Lloyd, is a narrative-driven po...[Read More]
Were I marooned on an island with convenient access to electricity and just enough internet to download a Day One patch, games like Starfield or Crims...[Read More]
Luna Abyss bombards the player with a cacophony of stimuli. Colorful pulsing particles. Grotesque creatures. Bizarre liminal spaces. Cryptic text. Thr...[Read More]
When Fight Club came out years ago in the late 90s, I was absolutely blown away by its theme, twist, and overall body of work. It was a quintessential...[Read More]
“You should totally save scum,” my friend whispered as they watched me enter a potentially harrowing scene in Directive 8020. I felt the s...[Read More]
When Fallout 76 released in October 2018, I played it for maybe 20 hours the first week or two of launch. Most of my Destiny friends got the game beca...[Read More]
Aphelion was so impactful because it felt honest and real. That’s not always a sentiment we often get from our science fiction games which frequ...[Read More]
Life is Strange has always been about Max and Chloe inasmuch as Life is Strange has always been about people. When Max first used her powers to rewind...[Read More]
The well-tread depths of H.P. Lovecraft’s vast oeuvre have been iterated upon and translated into countless forms of media. And at the center of...[Read More]
Sometimes potential can be seen miles away from the final destination. I see potential with Samson, but it has not quite completed its journey yet. Th...[Read More]