The well-tread depths of H.P. Lovecraft’s vast oeuvre have been iterated upon and translated into countless forms of media. And at the center of...[Read More]
Sometimes potential can be seen miles away from the final destination. I see potential with Samson, but it has not quite completed its journey yet. Th...[Read More]
You need to play ChainStaff just to see the crazy shit developer Mommy’s Best Games cooked up. Level after level I was astounded at the visual b...[Read More]
The first time I played the original Dying Light was months after the game’s initial release. At the time, there was likely a lull in Destiny an...[Read More]
Playing Legacy of Kain: Soul Reaver 1-2 Remastered back in the winter of 2024, I was able to finally tick one game off the abyss that is my backlog. W...[Read More]
It has been nearly a year since I wrote what I consider to be one super-informative and well-respected review for Death Stranding 2. Okay, only one of...[Read More]
John Carpenter’s Toxic Commando is undeniably a great time. Honestly, a developer would have to try pretty damn hard to make a cooperative horde...[Read More]
Picture this. You’re 20 years old, going to college, and working at Waldensoftware in Fayette Mall (Lexington, Kentucky). A shipment of PlayStation ga...[Read More]
When I played a demo of Commandos: Behind Enemy Lines in the late 90s, I had no idea what I was doing. At the time, I was a kid primarily playing sing...[Read More]
It’s always nice to see studios take chances with old genres. Sometimes it is with mechanics. Sometimes it is with a story. Sometimes it’s both. And t...[Read More]
Being able to appreciate and enjoy the work of an auteur often falls on one’s ability to be enveloped by the unique way they process and express...[Read More]
After my time with Nioh 3, I’m fully convinced Team Ninja has crafted the best translation of FromSoftware’s beloved formula. And in an on...[Read More]