When Fight Club came out years ago in the late 90s, I was absolutely blown away by its theme, twist, and overall body of work. It was a quintessential...[Read More]
“You should totally save scum,” my friend whispered as they watched me enter a potentially harrowing scene in Directive 8020. I felt the s...[Read More]
When Fallout 76 released in October 2018, I played it for maybe 20 hours the first week or two of launch. Most of my Destiny friends got the game beca...[Read More]
Aphelion was so impactful because it felt honest and real. That’s not always a sentiment we often get from our science fiction games which frequ...[Read More]
Life is Strange has always been about Max and Chloe inasmuch as Life is Strange has always been about people. When Max first used her powers to rewind...[Read More]
The well-tread depths of H.P. Lovecraft’s vast oeuvre have been iterated upon and translated into countless forms of media. And at the center of...[Read More]
Sometimes potential can be seen miles away from the final destination. I see potential with Samson, but it has not quite completed its journey yet. Th...[Read More]
You need to play ChainStaff just to see the crazy shit developer Mommy’s Best Games cooked up. Level after level I was astounded at the visual b...[Read More]
The first time I played the original Dying Light was months after the game’s initial release. At the time, there was likely a lull in Destiny an...[Read More]
Playing Legacy of Kain: Soul Reaver 1-2 Remastered back in the winter of 2024, I was able to finally tick one game off the abyss that is my backlog. W...[Read More]
It has been nearly a year since I wrote what I consider to be one super-informative and well-respected review for Death Stranding 2. Okay, only one of...[Read More]
John Carpenter’s Toxic Commando is undeniably a great time. Honestly, a developer would have to try pretty damn hard to make a cooperative horde...[Read More]