Sometimes, all a game needs is a good story to create the gameplay from. Something meaningful, obvious in its intentions, and can be easily pulled from to make the right amount of “that’s it!” to the overall experience. Welcome to Tides of Tomorrow. Tides of Tomorrow, from developer Digixart, takes the same path as their previous societal project, Road 96. Instead of speaking directly about oppres...[Read More]
Going back to the NES 8-bit days of Castlevania is not as easy as it should be. It’s doubly not as easy when something modern is made that way on purpose. Saint Slayer: Spear of Sacrilege from developer Lillymo Games is a title that reaches back to the NES days when games like Castlevania ruled the earth. The joy and torture of those games back in the day relied on rigid controls, unforgivable and...[Read More]
What in the world is this game? Also, why did I enjoy it? Questions to answer right now, based on the following impressions. Feed the AI is an interesting game from Weird Kid Games. It’s like a ticket game at the local Dave & Busters, where once you drop a coin and play it, you win some tickets, and then try again for no good reason. Even in its simplicity, playing that ticket game makes you f...[Read More]
Decision-making is tough. Having to pull logic from the decisions before making them is even tougher. Who likes logic? Probably everyone. Anyway, Sovereign Tower from developer WILD WITS GAMES and publisher Curve Games is a game built on logic and decision-making, while also depending on gut feelings as a moral human being. In short, this game is amazing to play. While I normally wouldn’t tote a l...[Read More]
Give me some 2D side-scrolling action with a hefty side of fun. Super Alloy Crush from developer Alloy Mushroom was just released into Early Access this past week. We have had the pleasure of digging into this game before, and now that it’s out in the open and updated, we’re back again with a new preview. While I could never be as precise or as eloquent as Will Silberman with this game, or preview...[Read More]
This was fun. Yeah, that’s right. Nothing clever, just fun. Let’s get right into things. Regions of Ruin: Runegate, from developer Gameclaw Studio, is a game with many personalities. On the surface, it is an action game, where someone can slice and dice their way through goblins and other evil creatures. Below the surface hides a simulator, an open-world RPG, and a non-linear adventure that gives ...[Read More]
The 2D platformer has always been the heart of gaming since the mid-80s. It’s a go-to when it comes to finding easy ways to be entertained. While some developers don’t completely grasp or respect the gameplay construct of this genre, the developers at Die Soft clearly knew the assignment and what they had to make with their game, Little Nemo and the Guardians of Slumberland. Little Nemo and the Gu...[Read More]
While Metroidvania games are a dime a dozen these days, there are a few that typically stand out. One such example is GRIME II from developer Clover Bite and publisher Kwalee. GRIME II is an action RPG at heart, but it contains a lot of back and forth between locations, huge environments, and interesting boss fights that are worth getting frustrated over repeatedly. In addition, the game contains ...[Read More]
So…this remastered business. Can we talk about it? When a game is remastered, it simply means that the game’s quality of life has been improved. A game being remade is certainly more profound (see Resident Evil 1-4 for details). Knowing the difference is essential to meeting one’s expectations of a game. And the expectations of the latest remastered game that was dropped on our Digitalchumps’ desk...[Read More]
I was never much of a simulator fan. Well, that’s not exactly true. I did love Jurassic Park, Genesis. That love revolved around building dinosaur enclosures, gathering huge crowds via helicopter, then nixing the helipads and dropping the fences. Sooo…I loved simulating the actual Jurassic Park film and book. The virtual dinosaurs and their bellies especially loved it. Anyway! Back to the point, s...[Read More]