Truxton Extreme (Nintendo Switch 2) Review

Masahiro Yuge’s approach to designing Truxton was novel in that memorization was key to winning the shoot ‘em up (shmup). Rather than implementing ridiculously complex bullet patterns that border impossible to navigate or high-risk-high-reward gameplay by way of grazing bullets, Truxton had players memorizing enemies’ positions and bosses’ attack patterns. Memorization-heavy games tend to be given...[Read More]

Mushihimesama (Nintendo Switch)

When I was in high school, I remember coming across a Youtube video of an expert Touhou player surviving what seemed like an impossible boss. I was surprised by how they were able to precisely navigate their character through a screen that was nearly full of bullets. I was enchanted by the possibility playing a game that looked so difficult yet so simple. This started my love for bullet hell games...[Read More]

Rival Megagun, a new shoot em up, is having two shoes in Tokyo to promote its launch

Rival Megagun is a competitive split-screen vertical shooting game (or shoot ’em up, shmup, STG). Transform into your Mega Gunship boss form to blast your rival head-on in this retrofuture arcade shooter with a unique competitive twist! Upcoming shows: Tokyo Sandbox 2018 in Tokyo, April 14-15 BitSummit 2018 in Kyoto, May 12-13 If you happen to be in Japan, come see us! Transform into a gigan...[Read More]

Indie SHMUP Super Hydorah heads to Steam Greenlight

The inclusion of the CRT Monitor effect makes me happy…and at the same time makes me feel a bit old. Anyway, official details of this are below. Not feeling old, but rather details about the game. All units: today is the day we face the Steam fleet in outer space! Our only goal is to get the Greenlight. So, we must find a way to get the support of the community and hit the target! The most c...[Read More]