Truxton Extreme (Nintendo Switch 2) Review

Masahiro Yuge’s approach to designing Truxton was novel in that memorization was key to winning the shoot ‘em up (shmup). Rather than implementing ridiculously complex bullet patterns that border impossible to navigate or high-risk-high-reward gameplay by way of grazing bullets, Truxton had players memorizing enemies’ positions and bosses’ attack patterns. Memorization-heavy games tend to be given...[Read More]