I have spent the better part of a year trying to break away from Balatro. I have jumped into Astro Bot several times, tried getting back into Binding of Isaac, a game that I have 600+ hours in, and even desperately tried to start up Destiny 2 again. When you turn to D2 nowadays, you know you’re struggling. Nothing has worked to keep my attention from that beautiful card game…until now. Ballionaire...[Read More]
Way back in the early part of 2024, I played through The Tribe Must Survive while it was in early access. What I found was an addictive game that pressed me with its strategy to keep a group of people alive, develop their world while catering to their needs, and at the same time force me to get better through the emotional fragility of its characters. It was one helluva EA playthrough. Now, it’s o...[Read More]
Digitalchumps had the opportunity to sit down with Omeda Studios CEO Robbie Singh this past week and play through a few sessions of their upcoming MOBA Predecessor, and Omeda’s CEO is no stranger to the genre. Singh’s past lies with being a content creator for Epic Games’s long-since-gone Paragon. If you’re not familiar with the game, it was a long-lost MOBA with the promise of third-person gamepl...[Read More]
Developer Sand Door Studio has something special with its newest game Lysfanga: The Time Shift Warrior. On the surface, it may look like your typical hack-and-slash strategy game that is led by action and nothing more. Underneath its hood, it’s far more than just that. Lysfanga: The Time Shift Warrior is about finding, collecting, upgrading, and fighting. The latter part features a time shift comp...[Read More]
Let me start by saying that the entire concept of the Turnip Boy series is ludicrous and at the same time strangely beautiful. Developer Snoozy Kazoo lives off of crazy ideas and good execution with their Turnip Boy series and gives me hope that when the bigger companies in the video game world collapse, we’re going to be left with the best gaming experiences that we didn’t immediately see. If big...[Read More]
When I think of puzzle-strategy games, I think of a very dry experience that is void of narrative value. That might seem like a knock against those types of games, but they are what they are, and that isn’t a bad thing because most games make for an intellectually fun time. I like feeling smart and feeling accomplished, and those games help me from time to time. Now, HOWL from developer Mi’p...[Read More]
The graphical limitation of the VCS console back in the 80s was extraordinary, even for the 80s. There were more sprites than specifics, and typically the player had to use their imagination more than not to enjoy the experience. For example, in the game Haunted House, the gameplay featured two empty columns that the player traversed as two large eyes. The game allowed players to go into rooms and...[Read More]
This is the month when everyone should be pining for some fear, scares, and creeps in their entertainment. Maybe it’s your favorite Halloween film, such is the case that mine is The Thing, where it still gives me jump scares, even when I know what’s coming. Maybe it’s going on a ghost tour in your local area, where you can go hunt some real scares from shadow people and the undead. Or maybe, just ...[Read More]
Digitalchumps was offered the opportunity to preview an interesting narrative-driven game that takes the structure of old horror comic books from the 50s/60s and turns the simple horror adventure into a multi-arm juggling act that is addictive, as it is complicated. Developer Fictiorama Studios truly has put together something special that is unique, engaging, and a great way to kick off the Hallo...[Read More]
Puzzle games are like comedy, where planning requires meticulous care and know-how, while also remembering to make it fun and not torturous. If you haven’t guessed from that sentence, comedy is brutal to come up with. So are good puzzle games. Of course, some developers make it look very easy when they hide their complicated backbone of gameplay within a Baku-Baku-like chaotic wrapper that deliver...[Read More]
It has been a long time since I have been so definitively frustrated with a game and its mechanics. I honestly cannot remember the last game where I walked away yelling, “FINE! Be that way” and never returned to it again. It takes a lot to get me there, but here we are right now. While I certainly appreciate the thought and dedication that went into creating Might & Magic: Clash of Heroes – De...[Read More]
Sometimes having a simple structure to your game does wonders for the experience. Case in point, Ring of Pain is a simple card game where you only worry about 5-6 controllable player stats and how to improve those to better take on enemies. It’s a game of choices but nothing skillfully driven beyond making those choices. Why can’t it be skillful? Well, it’s a game where the dungeon of cards change...[Read More]