How does a roguelike remain engaging after its initial runs? That question becomes the ultimate task a developer must address when dabbling in this busy genre. But having a gameplay loop with a satisfying draw isn’t the only viable strategy. Yes, the game has to be fun to play. After all, the player is injecting minutes and hours into constantly randomized runs, spreading their skills into p...[Read More]
Capcom is synonymous with fighting games. Street Fighter has cemented itself as one of gaming’s greats, matched in staying power and fame only by Mortal Kombat. And while Tekken and Virtua Fighter and King of Fighters and other mainstays have evolved over time, Capcom has created a definitive legacy. In the decades since the games available in Capcom Fighting Collection 2 released, preservat...[Read More]
DOOM: The Dark Ages sees the journey of id Software’s modern-day DOOM revitalization complete a perhaps unexpected full circle. Leading up to the game’s release, id has emphasized The Dark Ages‘ inspiration was classic DOOM, that groundbreaking shooter from 1993. 2016’s “reboot” served to bring the framework into the modern era. Spectacular visuals allowed the g...[Read More]
Once Upon a Puppet plucks from a familiar tree of whimsical, inspired platformers. Players only need to spend a few brief moments to recognize a game they have likely played in the last few generations. When seeing Once Upon a Puppet for the first time, the obvious invocation for me was Puppeteer, the brilliantly creative platformer that has been marooned on PlayStation 3 for over a decade. I also...[Read More]
The moment after the developer and publisher credits faded after booting up SaGa Frontier 2 Remastered, a battle played out. It was in-engine. A light HUD in the lower-right corner indicated I could speed up time or pause or go to the title screen. I watched a party of mages attack a group of soldiers on a grassy field. Dialog bubbles blooped into existence. Was I controlling this? My finger hesit...[Read More]
The 1990s taught us that beat ’em ups didn’t need to engage in a lot of complexity. Instead, developers merely needed to slap a license onto a title and let kids beat the shit out of semi-recognizable pixels as their favorite, intended characters. I could not tell you much about the Batmans, Ninja Turtles, Power Rangers, X-Mens, and countless other heroes and cartoon characters that wa...[Read More]
Karma: The Dark World is one of the most thoughtfully directed games I’ve ever played. Numerous shots feel choreographed in a way to maximize their emotional or surreal impact. It made me think of the whirlwind spectacle that was Indika‘s constant push to recalibrate the player’s attention and the meaning of a particular narrative beat. My first glimpse at Karma was rife with stu...[Read More]
Seven years ago I was sitting in an office chair at work and began the grueling process of a 48-hour nervous breakdown. As if carried away by a swell of uncontrollable emotions, silent tears fell down my face. In an attempt to avoid any concerned looks I would slightly turn my chair if a person walked by and, eventually, retreated into the bathroom for several minutes to compose myself. The follow...[Read More]
Assassin’s Creed‘s Animus has been one of the series’ hallmarks since its inception. Once a core component of the narrative, the Animus has somewhat dwindled in relevance from game to game. The Animus, created by Abstergo, the corporate mask worn by modern-day Templars, was used to allow humans the ability to relive the genetic memories of their ancestors. Abstergo used the Animu...[Read More]
This early in 2025, deeming Split Fiction a contender for Game of the Year seems like a lofty expectation. Historically speaking, however, it makes sense. Coming from Hazelight Studios, the team behind the outstanding, inventive cooperative game It Takes Two, Split Fiction has the necessary pedigree. In 2021, It Takes Two took home the highest honor that year. But Split Fiction invokes the same ki...[Read More]
When initially diving into my fragile kingdom in Darkest Dungeon II‘s newest Kingdoms DLC, I was overwhelmed. Despite understanding the most basic core of Red Hook Studios’ turn-based RPG rife with arduous combat and dire stakes, I felt overwhelmed. At that point I had yet to play Darkest Dungeon II, the sequel to a series with an incredible following and reception. While Kingdoms̵...[Read More]
Darkest Dungeon II‘s oppressive grip will echo in my mind for years to come. The series’ reputation is one I am all too familiar with. One of desperation, harrowing difficulty. A grueling quest to fight back death from the razor’s edge. And it may be that thorny reputation that has prevented me from touching Darkest Dungeon until now with its sequel. Darkest Dungeon, a crucible s...[Read More]