Tom Clancy’s name has been stretched in a multitude of ways. The franchises attached to the Tom Clancy’s brand have been equally stretched. Splinter Cell, Ghost Recon, The Division… XDefiant? The worlds inspired by the author’s works have often been relatively grounded, if not a bit out of the realm of belief. Years ago I read the massive tome that was Rainbow Six because I...[Read More]
A year ago, it may have been hard to anticipate how stuffed with content Tom Clancy’s Ghost Recon Breakpoint would be. Whether players grew attached to the game or not, its hard to deny that at launch, there was a lot to do. In addition to the previous episodic content drops, Breakpoint‘s expected and unexpected updates have rounded out Ubisoft’s initial promise of the Wildlands ...[Read More]
Each time I write about Tom Clancy’s Ghost Recon Breakpoint, a strangely protective feeling washes over me. As flawed as the release may have been for some, Breakpoint has received that special Ubisoft treatment where minor and major improvements have only served to make the game even better than its initial promise. The Terminator came to Breakpoint earlier this year, bringing a fun event t...[Read More]
Tom Clancy’s Ghost Recon Breakpoint needed Episode 2. Since release the game has suffered a kind of identity crisis for many players. At release, I was was one of the few reviewers who enjoyed the game for what it was attempting to accomplish, including merging several ideas implemented across Ubisoft’s stable of games. Regardless, I understood why many did not enjoy it. Breakpoint att...[Read More]
If you were to boot up The Division today, you would be treated to one of the most polished live games currently available. As both labor of love and sheer act of persistence, Massive Entertainment rose their looter shooter from the ashes of a hobbled launch. Content issues that stifled the endgame brought The Division to its knees far too early but after several updates and thoughtful additions, ...[Read More]
One of the most entertaining things I did in Tom Clancy’s Ghost Recon Wildlands was fight the titular alien Predator in a jungle with three of my friends. It was wacky, out of place, difficult, and perfectly executed. In one of Ubisoft’s biggest games that was packed with hundreds of things to do, that small handful of quests related to tracking down Arnold’s best CHOPPA mate, di...[Read More]
Tom Clancy’s Ghost Recon: Future Soldier was one of the first games I ever reviewed. Seven years have passed since then. I’ve watched the sea change of various franchises as they’ve transitioned between generational shifts of consoles. Methods of storytelling have changed, familiar characters have undergone drastic makeovers. Worlds have grown to expansive size. Developers have s...[Read More]
Minutes into Tom Clancy’s Ghost Recon Breakpoint, the tonal shift from its predecessor, Wildlands, is apparent. A small fleet of helicopters carrying 32 other Ghosts have been dispatched to the Auroa archipelago to investigate the mysterious sinking of the USS Seay. In an instant, Operation Greenstone commences. In an instant it is doomed. The helicopters are attacked and you, as Nomad, lead...[Read More]
Tom Clancy’s The Division 2 is an exceptional video game. Often I choose to belabor a point, craft a thesis, or reflect on a metaphor that inspires me to pour forth my thoughts for a review. It is easy to become wrapped up in the emotions and memories a game can trigger in you, especially after playing it for nearly 100 hours over the course of ten days. What made the game fun or memorable o...[Read More]
Massive Entertainment’s arduous process of shaping The Division into more than just a competent looter shooter was one that went well past the game’s initial development process. Only after a year of tinkering with bugs, cheaters, content drips, and quality of life improvements did the game truly feel as if it lived up to that incredible–if not lofty–E3 2013 reveal trailer....[Read More]
On March 8, 2016, I took off work and celebrated my birthday with a few friends by binging on Tom Clancy’s The Division until I couldn’t keep my eyes open. We had all been frothing at the mouth for the game’s release, poring over footage and losing ourselves in pre-release betas. Destiny, the catalyst for our tight-knit bond of companionship, had hit an exhausting slump. The Take...[Read More]
Now that I have an iPhone 7, I can play games again. This might be on the list. Check out the details below. SAN FRANCISCO — March 29, 2017 — Today, Ubisoft® announced Tom Clancy’s ShadowBreak™, the first brand in the Tom Clancy’s video game series to be developed specifically for mobile devices. Developed by Ubisoft Halifax, Tom Clancy’s ShadowBreak is a real-time multiplayer sniper shooter that ...[Read More]