Pacific Drive Preview

Pacific Drive’s opening hours were rife with familiarity. A strange sensation considering I’ve never before played a game where a station wagon is driven through a freakishly distorted Pacific Northwest. There was, of course, echoes of Control’s dalliances with ordinary objects possessing otherworldly properties. Half-Life’s disastrous resonance cascade reminded me of the realities of the Olympic ...[Read More]

Soulstice – Preview (#2)

A few months back, we did our first Soulstice preview and had a good time with the game. It started us in the later stages of the first part of the title giving us part of a first act to comprehend. This time around, we backed up a bit further to see the origin (well, a bit of it) of our two sisters, Briar and Lute, and were propelled much further than the first experience. While it didn’t fully c...[Read More]

Lifting the Fog from Ghostwire: Tokyo

Ghostwire: Tokyo has remained elusive since its slick, stylish E3 2019 debut. In the three years that have followed, the handful of moments where Tango Gameworks’ first non-The Evil Within game has appeared did little to lift the veil. This is from the studio founded by Shinji Mikami, the name behind Resident Evil. It looks steeped in Japanese folklore and horror. And the main character̷...[Read More]

The Dark Pictures Anthology: House of Ashes Preview

Supermassive’s The Dark Pictures Anthology has offered a myriad of stories for fans of any subgenre of horror. Body horror, witches, serial killers, you name it. Even though there’s something for every horror fan, there’s one subgenre I’ve been highly anticipating: action horror. Movies like Predator (1987) and Aliens (1986) have been some of my favorites for as long as I can remember, so I was pl...[Read More]

Trackmania Preview

Being only a casual fan of racing games, I’m very much new to the Trackmania series. Despite several installments being released since 2003, none of them have ever come up on my radar, which might be due to the fact that they are primarily PC games. If I’m going to be behind the wheel of a virtual vehicle, it’s usually on the run from cops in Need for Speed or tearing up the pave...[Read More]

Tom Clancy’s Ghost Recon Breakpoint: Episode 2 Early Impressions

Tom Clancy’s Ghost Recon Breakpoint needed Episode 2. Since release the game has suffered a kind of identity crisis for many players. At release, I was was one of the few reviewers who enjoyed the game for what it was attempting to accomplish, including merging several ideas implemented across Ubisoft’s stable of games. Regardless, I understood why many did not enjoy it. Breakpoint att...[Read More]

Destiny 2: Forsaken preview released!

C’mon, September, get here! Guardians everywhere will need to gear up if they aim to take down Uldren and his Barons. Here’s a sneak peek at some of the new loot coming in Destiny 2: Forsaken. The enemy doesn’t stand a chance when you have a bow that lets you see through walls, or a dual-firing rocket launcher, which are amongst many of the new and exciting weapons and armor. Lock and load, ...[Read More]

Call of Duty: Black Ops 4 Multiplayer Impressions

This past week, Activision revealed the first official look into Call of Duty: Black Ops 4 to a bevy of press, celebrities, and influencers. I had the distinct honor of checking out the game for Digital Chumps, putting roughly 2 hours into PC and PS4 multiplayer. Unfortunately I was unable to capture any of my gameplay session, so this quick impressions article will cover all of the information Ac...[Read More]

Far Cry 5 Arcade Mode Impressions

Far Cry 5 is introducing “Far Cry Arcade”, a sort-of replacement for the map editors of previous Far Cry entries. With my time at the recent Far Cry 5 preview event, I was able to sit down and play about 15-30 minutes of some pre-made arcade mode maps. And really, I’m not too sure my time playing the mode really gives the mode justice, as there is a ton to do within the mode. Giving players litera...[Read More]

Far Cry 5 Preview Impressions

What struck me in my first moments in the open Montana wilderness of Far Cry 5 was how at-home I felt. No, it wasn’t the occupation of Eden’s Gate throughout the world or the outlandish dialogue and action sequences you’d find it a Far Cry game. In fact, growing up in rural Kentucky, what stuck out most to me about Far Cry 5 is how truly realistic every aspect of the “mundane” country life is repr...[Read More]

Solstice Chronicles: M.I.A (Alpha) – impressions

Solstice Chronicles: MIA is an aerial view shooter in which the player takes control of a space soldier as he and his flying robotic companion, fight off hordes of demonic zombie like creatures from devouring you. As you progress, the companion describes to the player any specific weapons or other items of special significance that lay before them. One thing that was immediately noticed was that S...[Read More]

The Legend of Zelda: Breath of the Wild – Review Addendum / Companion Article

There is so much to cover about a game as deep as Breath of the Wild that it’s nearly impossible to fit it all into one cohesive review.  As a result of that, I’ve prepared a companion article with even more specificity (but still with careful attention to spoilers) to address some of the myths and misconceptions about Zelda, as well as my response to some of the more common criticisms. Before we ...[Read More]

  • 1
  • 2