Annapurna Interactive has set a standard where a good story sometimes trumps intricate and detailed gameplay. And I will always say that a prioritized story is what makes a game memorable. Sometimes a great story can make up for gameplay shortcomings. We’ll definitely revisit this in future reviews. Now, developer Demagog Studio and publisher Rogue Games, Inc. have taken that structure that makes ...[Read More]
Way back in the day, somewhere around 2008, a game came out from DICE and EA called Mirror’s Edge. There was a considerable amount of hoopla for it when it was announced and shown off at the Electronic Entertainment Expo (RIP) two years prior. The gimmick for Mirror’s Edge was wall-running from a first-person perspective. At times, the game was frustrating and downright unplayable, and the story w...[Read More]
Isometric twin-stick shooters have been around for decades. The concept of a high-octane action experience mixed with simplistic mechanics is easy enough for anyone to pick up and go. The additional elements to make it more than just a point/shoot experience, such as a role-playing game backbone and interesting enemies are what makes this type of game more engaging. And that’s where Rogue Games Du...[Read More]