Transport Fever 3 Hands-On Preview

Micromanagement is not an easy concept for me to execute in video games. The most successful I’ve ever been at it is usually organizing my inventory of equipment to try and find the most optimal gear for my playstyle. Often, I understand what I want to actually do but have trouble making the time to fully explore what the full potential particular games can allow me. As an example, I think o...[Read More]

Fallout 76: Burning Springs Preview

The longevity of Fallout 76 has been something to admire. What is, essentially, the only non-Starfield game we’ve received from Bethesda in the last seven years continues to dazzle me. Since 2018, every major Bethesda or Xbox games showcase has included time dedicated to showing what Fallout 76–and Elder Scrolls Online, by association–has coming up and what the game has accomplis...[Read More]

skate. Hands-On Early Access Impressions

The existence of skate. in 2025 feels like a fluke. It’s been 15 years since Skate 3 and the fervor for the series’ revival has almost felt like a joke… especially with the hypothetical “Skate 4” being revealed in 2020. And as highly desired as I’ve heard a new Skate game is, I have no foothold in any potential hype. I’ve never played a single entry in the...[Read More]

Ninja Gaiden: Ragebound Preview

When Ninja Gaiden: Ragebound‘s protagonist Kenji is struck by an enemy, he doesn’t fly backward. To any veteran of the Ninja Gaiden trilogy for the NES, those words are likely evocative of the cheapest deaths older consoles offered. How many times did a medusa head jettison a Belmont body into a death pit? Or a pellet from a robot make Mega Man jitter into a hole? But with Ryu Hayabusa...[Read More]

Capcom Fighting Collection 2 Preview

On May 15, Capcom Fighting Collection 2 brings another packed roster of games to players seeking harder-to-find titles from Capcom’s storied decades of fighting games. Broadly speaking, any effort to bring games that had a limited release or are otherwise nearly impossible to acquire legally (without deep pockets, of course) is welcome. Capcom’s efforts over the past few years to breat...[Read More]

Legends of Awen: Rise of the Fianna Preview

Much like Breath of the Wild altered the notion of what an open-world game could be, Baldur’s Gate 3 transformed many’s understanding of RPGs. Larian created an impossibly high bar, especially in regards to actualizing the “role” aspect of a role-playing game. It wasn’t enough to allow the player to make a spectrum of dialog choices that may influence events and chara...[Read More]

Towers of Aghasba Early Access Preview

Crafting games are often only limited by the creativity of players and the flexibility of developers. At some point, Minecraft was no longer just Mojang’s creation and instead a product of the millions of creatives who unlocked its potential. I see players who have farmed in Stardew Valley as long as hardcore raiders in World of Warcraft. A sense of unbridled freedom is a big ask, especially...[Read More]

BioWare’s Magic is Back with Dragon Age: The Veilguard – Hands-On Preview

The palpable weight riding on the back of Dragon Age: The Veilguard is bound to seep into most discussion about the game until it finally releases on October 31. In the days and weeks after launch, fans and critics will decide on whether or not The Veilguard is a worthy successor to 2014’s Dragon Age: Inquisition, a long absence for a series that ended on somewhat of a cliffhanger. More note...[Read More]

Concord Preview: Polishing a Rough Gem

After two Beta weekends and about 20 hours of playtime, there is a Concord-shaped hole in my heart. And I think there are few better compliments one can give to a game than wanting to spend even more time with it, especially after a worthy binge. But I’m uncertain if even the full version of Concord will ultimately be able to satiate that yearning. Last December, I dived into the Closed Alph...[Read More]

Pacific Drive Preview

Pacific Drive’s opening hours were rife with familiarity. A strange sensation considering I’ve never before played a game where a station wagon is driven through a freakishly distorted Pacific Northwest. There was, of course, echoes of Control’s dalliances with ordinary objects possessing otherworldly properties. Half-Life’s disastrous resonance cascade reminded me of the realities of the Olympic ...[Read More]

Soulstice – Preview (#2)

A few months back, we did our first Soulstice preview and had a good time with the game. It started us in the later stages of the first part of the title giving us part of a first act to comprehend. This time around, we backed up a bit further to see the origin (well, a bit of it) of our two sisters, Briar and Lute, and were propelled much further than the first experience. While it didn’t fully c...[Read More]

Lifting the Fog from Ghostwire: Tokyo

Ghostwire: Tokyo has remained elusive since its slick, stylish E3 2019 debut. In the three years that have followed, the handful of moments where Tango Gameworks’ first non-The Evil Within game has appeared did little to lift the veil. This is from the studio founded by Shinji Mikami, the name behind Resident Evil. It looks steeped in Japanese folklore and horror. And the main character̷...[Read More]

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