Much like Breath of the Wild altered the notion of what an open-world game could be, Baldur’s Gate 3 transformed many’s understanding of RPGs. Larian created an impossibly high bar, especially in regards to actualizing the “role” aspect of a role-playing game. It wasn’t enough to allow the player to make a spectrum of dialog choices that may influence events and chara...[Read More]
Pacific Drive’s opening hours were rife with familiarity. A strange sensation considering I’ve never before played a game where a station wagon is driven through a freakishly distorted Pacific Northwest. There was, of course, echoes of Control’s dalliances with ordinary objects possessing otherworldly properties. Half-Life’s disastrous resonance cascade reminded me of the realities of the Olympic ...[Read More]
A few months back, we did our first Soulstice preview and had a good time with the game. It started us in the later stages of the first part of the title giving us part of a first act to comprehend. This time around, we backed up a bit further to see the origin (well, a bit of it) of our two sisters, Briar and Lute, and were propelled much further than the first experience. While it didn’t fully c...[Read More]
C’mon, September, get here! Guardians everywhere will need to gear up if they aim to take down Uldren and his Barons. Here’s a sneak peek at some of the new loot coming in Destiny 2: Forsaken. The enemy doesn’t stand a chance when you have a bow that lets you see through walls, or a dual-firing rocket launcher, which are amongst many of the new and exciting weapons and armor. Lock and load, ...[Read More]