Micromanagement is not an easy concept for me to execute in video games. The most successful I’ve ever been at it is usually organizing my inventory of equipment to try and find the most optimal gear for my playstyle. Often, I understand what I want to actually do but have trouble making the time to fully explore what the full potential particular games can allow me. As an example, I think o...[Read More]
Much like Breath of the Wild altered the notion of what an open-world game could be, Baldur’s Gate 3 transformed many’s understanding of RPGs. Larian created an impossibly high bar, especially in regards to actualizing the “role” aspect of a role-playing game. It wasn’t enough to allow the player to make a spectrum of dialog choices that may influence events and chara...[Read More]
Pacific Drive’s opening hours were rife with familiarity. A strange sensation considering I’ve never before played a game where a station wagon is driven through a freakishly distorted Pacific Northwest. There was, of course, echoes of Control’s dalliances with ordinary objects possessing otherworldly properties. Half-Life’s disastrous resonance cascade reminded me of the realities of the Olympic ...[Read More]
A few months back, we did our first Soulstice preview and had a good time with the game. It started us in the later stages of the first part of the title giving us part of a first act to comprehend. This time around, we backed up a bit further to see the origin (well, a bit of it) of our two sisters, Briar and Lute, and were propelled much further than the first experience. While it didn’t fully c...[Read More]