Okay, Interwebs, we’re about to have an uncomfortable conversation about how you all think when it comes to console releases. Consoles will never be better than PCs. Never. Ever. People will not look at a console and say, “Wow, I wish a PC did that.” That will never happen, so you have to accept it, stop comparing it, and move on. Standards are not as high and pure as PC releases. The quicker we a...[Read More]
Just when I thought I was out, they pulled me back in. Let me tell you a tale, good readers. Nearly a year ago, I had just arrived in Portland, Oregon for some virtual production training for work and was looking forward to relaxing with some Balatro in the evening hours. It was a perfect and delightful plan, where I would work all day, and play an addictive video game card game at night. What in ...[Read More]
I would become a member of GDC just to watch these, especially after watching the first one. It’s fascinating. Seeing the underbelly of game development is eye-opening and positively cool. Anyway, enjoy the free one below. Consider a membership beyond that. I know I will. Autodesk Developer Summit: ‘FINAL FANTASY XVI’: Wrangling Complexity to Deliver Top-Quality (Presented by Aut...[Read More]
A few weeks ago, we had the opportunity to visit Square Enix in Los Angeles and have a hands-on preview of Final Fantasy XVI, one of the more anticipated releases of this year. A total of six hours was spent with the game, and we have a lot to tell you about what you should expect next month with its impending release. Before we get into some nitty-gritty specifics, you should know that this is th...[Read More]