Turbo Overkill follows a simple bible: rip and tear. And while it is inked in blood and shell casings, it is leather-bound in the meaty flesh of chain...[Read More]
Imagining a game without a soundtrack is near impossible. Undoubtedly across the vast ocean of games, there are numerous titles either lacking a score...[Read More]
Over 20 hours into Eternal Strands I was still encountering new enemies, new areas, and new ways to use the handful of magical powers my weaver Brynn ...[Read More]
I’m old. How old? I remember when Wolfenstein and Doom launched. The first ran very well on my 486 computer, while the other couldn’t reach its potent...[Read More]
My first Tales game was Tales of Symphonia. Someone on my hall in college lent it to me in 2006 to play on my Gamecube. Back then, games weren’t...[Read More]
In the weeks since Towers of Aghasba launched into Early Access and spending quality time with it, a crucial element for success has occurred: communi...[Read More]
Nearly a month ago, I received the elgato Game Capture NEO for review. I’m a huge fan of capture cards for fun reasons. While most people will just ca...[Read More]
The best thing about reviewing games is seeing something that you didn’t expect. My last great unexpected funfest was Simogo’s Sayonara Wild Hearts, a...[Read More]
Earlier this year, I came across an editorial arguing that it’s time that we left Mighty Morphin Power Rangers (MMPR) behind. The author, while well i...[Read More]
Years ago I once played a demo for Legacy of Kain: Soul Reaver. Likely on PC as it would be a few more years before owning a PlayStation console. Whil...[Read More]
Crafting games are often only limited by the creativity of players and the flexibility of developers. At some point, Minecraft was no longer just Moja...[Read More]