One of my gold standards for first-person horror games is Frictional Games’ SOMA. Released a few years after the studio’s own Amnesia: The...[Read More]
How often do you embrace the irresistible lull of slumber? How frequently do you wish, bleary-eyed, that you could stay awake? Exhaustion. Tiredness. ...[Read More]
Moments into A.I.L.A, the player is put through a harrowing escape nightmare. A monstrous madman chops through your hand with an axe, flesh no match f...[Read More]
My greatest fear with Call of Duty: Black Ops 7 was that it would become another Modern Warfare III. Modern Warfare III was haunted by the omnipresenc...[Read More]
After putting in almost 20 hours with Painkiller, I had seen everything the game had to offer dozens of times over. Yet I still had the itch to play. ...[Read More]
It was a brisk winter of 1992, and my friend Jason took me to see a new game at Aladdin’s Castle that he promised would change my point of view on fig...[Read More]
If I love a good mil-sim, why have I not played more Battlefield? The only two entries in the series I’ve touched have been Battlefield 1 and Ba...[Read More]
The longevity of Fallout 76 has been something to admire. What is, essentially, the only non-Starfield game we’ve received from Bethesda in the ...[Read More]
As big and expansive as Dying Light 2 Stay Human was when it released in 2022, I am sympathetic towards players who eventually became exhausted by Tec...[Read More]
The survival horror genre has been lacking in the last decade or so. While remakes of Resident Evil games and jump-scare-driven Alien VR games have tr...[Read More]
At what point do we wish to abandon reality and blissfully exist inside a game’s world? No matter how fantastical or violent or absurd or realis...[Read More]
Calling Baby Steps an anti-game is not an indictment of its expert ability at infuriating the player with punishing regression of progress. Nor is it ...[Read More]