At the beginning of the year I played a small microcosm of a game called Techno Banter released by publisher Crunching Koalas. Who would of thought a ...[Read More]
Godbreakers doesn’t truly get hard until after players beat a complete run for the first time. And as a player relatively well-versed in rogueli...[Read More]
The gulf of time between me playing kart racers has been gargantuan. In 2006, Mario Kart: Double Dash would have been in heavy rotation in my college ...[Read More]
Take this fact with a grain of salt: I completed a large portion of LEGO Voyagers by myself. While it seems almost cruel to conduct such an experiment...[Read More]
When Yooka-Laylee released a lifetime ago back in 2017, I couldn’t help but be charmed at its blatantly obvious bid for nostalgia. Comprised of ...[Read More]
It is a testament to Sea of Stars‘ incredible vision that it shined so brightly, despite releasing a few weeks after the monolith that was Baldu...[Read More]
How does a roguelike remain engaging after its initial runs? That question becomes the ultimate task a developer must address when dabbling in this bu...[Read More]
Once Upon a Puppet plucks from a familiar tree of whimsical, inspired platformers. Players only need to spend a few brief moments to recognize a game ...[Read More]
The moment after the developer and publisher credits faded after booting up SaGa Frontier 2 Remastered, a battle played out. It was in-engine. A light...[Read More]
The 1990s taught us that beat ’em ups didn’t need to engage in a lot of complexity. Instead, developers merely needed to slap a license on...[Read More]
As the college and professional basketball seasons begin wrapping, and the latter won’t be done until what feels like 2026, the need for warm spring w...[Read More]
When MainFrames was initially announced in August of 2024, I immediately fell in love with its retro-Windows-esque aesthetic and its simplistic platfo...[Read More]