Dragon’s Dogma 2: Dark Arisen Review

Dragon’s Dogma 2: Dark Arisen Review
Dragon's Dogma 2: Dark Arisen review

Dragon's Dogma 2: Dark Arisen acts as a massive expansion to the sequel's already impressive offering. An intimidating new frozen area is rife with opportunity for challenge and rewards, while other additions add benefit across the meaty base game.

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Dragon’s Dogma 2: Dark Arisen is the final feather in the Capcom cap of 2026.

Four new releases deep of a developer and publisher who has proven itself to be a workhorse this generation. Resident Evil Requiem terrified, Pragmata touched our hearts, and Onimusha: Way of the Sword tested our mettle.

With Dragon’s Dogma 2 and Onimusha: Way of the Sword, Capcom has expressed a willingness to mine from its deep well of titles, many of whcih have laid dormant for over a decade. Better yet, it seems to understand the concept of value, especially when it comes to adding legitimacy to the word “expansion”.

Despite never playing the original Dragon’s Dogma, I understand its legacy. A fantasy role-playing game from a storied Japanese developer focusing on real-time action over turn-based. It may not have been polished but it was different, grand-scale battles and a unique party system. Over the years I watched gaming circles see the prominence of Skyrim, The Witcher, and Elden Ring, questioning why Capcom didn’t revive Dragon’s Dogma as a vastly different alternative.

Dragon's Dogma 2: Dark Arisen review

Releasing in 2024, Dragon’s Dogma 2 gave so many what they wished for. Capcom retained may of the series’ obtuse design decisions meant to challenge the player’s immersion in the world but reward them with a sense of exploration. Hullabaloo around fast-travel aside, the sequel’s phenomenal boss fights, unscripted moments, and amazing Pawn system set the stage for another Capcom classic.

Dark Arisen comes after almost two years of continuous updates to Dragon’s Dogma 2, smoothing out issues and priming players for the moment when this expansion drops.

Dragon's Dogma 2: Dark Arisen review

One of the most applicable questions a player should ask of themselves when tackling an expansion is if it’s made to hop right into or would it be best to start things fresh. Dark Arisen provides satisfying avenues for both.

The new content easily offers returning players a completely new region to explore. Here, a high-level character is recommended because enemies are simply capable of doing more damage. But players are also treated to a new glut of gear and loot that almost immediately outclasses anything provided in the base experience. The story attached to Dark Arisen is almost meant to exist not only in tandem with the events of Dragon’s Dogma 2 but as a supplement to the series’ story.

Dragon's Dogma 2: Dark Arisen review

Generously providing an easy path of entry is fairly key for veteran players who may wish to dive right into something new, even if they have aspirations of a new character to tackle challenges in a different way. I think back to Elden Ring‘s Shadow of the Erdtree expansion. Featuring content that was on par with some of the hardest FromSoftware has ever crafted, it made sense that it was expertly challenging. But access to Shadow of the Erdtree also required players to fell a boss deep into Elden Ring and one that poses a significant threat. Additionally, because the game kicks players into New Game+ after victory, it’s not exactly trivial to access.

Dark Arisen gatekeeps, certainly. Yet it doesn’t place unwieldy roadblocks in front of players either. Those higher-level threats make sense for a newly available region and one that poses such a narrative threat as well.

Dragon's Dogma 2: Dark Arisen review

And it’s because of these elements that I was actually happy to start Dark Arisen anew. I had only played a small portion of Dragon’s Dogma 2 around its launch window. And the few hours I had invested were easy enough to abandon, especially with the promise of all the fixes Capcom has implemented for free coupled with the wealth of content in Dark Arisen.

To skip ahead only slightly, one of Dark Arisen’s selling points is the 12 new Lost Rites dungeons that have been added across the game’s map. Captain Brant will assign players to these dungeons and they fluctuate in terms of difficulty and requirements.

Dragon's Dogma 2: Dark Arisen review

View Lost Rites as small-to-medium challenge areas meant as shiny places teeming with potential loot and interesting fights. In execution they are relatively straightforward: go into the dungeon, slay the beasts inside, perhaps solve a puzzle, claim the prize.

What’s interesting here is that Lost Rites may implement certain restrictions on the player. Vocation requirements, weight limits, pawn handicapping, and more give these dungeons some flavor. It forces a bit of variety on the part of the player should they wish and may also nudge them into trying vocations they may not have used before. Once beaten, Lost Rites can also replenish their value and rearrange their insides in hopes of new rewards.

Dragon's Dogma 2: Dark Arisen review

For new players, the Lost Rites are a treat because many of them do feel out of reach at lower levels, especially when not having stronger builds and confident vocations. However, for older players, their power levels–especially after uncovering new gear–are likely to eclipse any kind of challenge the Lost Rites may have.

Considering that some of these dungeons act more like corridors full of monsters, they aren’t as tantalizing of a proposition for experienced Dragon’s Dogma 2 players. I wonder if in a future patch Capcom might implement a way for players to randomize Lost Rites or even make them harder, acting sort of like a roguelike delve.

Dragon's Dogma 2: Dark Arisen review

Dark Arisen’s narrative is reason enough for this expansion to be recognized for its size and quality instead of labeling it as mere DLC. Players are sent to the north in the region of Norgan, where another Arisen is rumored to be.

Norgan is appropriately blanketed with snowy mountains and the ruins of a civilization that once was. The region is devoid of most civilized life with only a small encampment of people on its perimeter. Where the regions of Vermund or Battahl in the base game had their varying personalities nested inside each one, Norgan is thematically uniform. It reeks of the Boreal Valley from Dark Souls 3 but with less grandiose architecture.

Dragon's Dogma 2: Dark Arisen review

My favorite part of Norgan was its sheer density. It may initially seem like a smaller biome but truly acts as a thematic and literal catacombs. Players have so much to uncover as they traverse the snow, uncovering long-lost secrets and the answers therein. Players are meant to accompany the warrior Eir in the hunt for the Fallen Dragon and how it may link to what transpired in Norgan. Eir’s quest is central to Dark Arisen’s narrative and her tale is meant to provide a mirror to the base game’s notion of heroism and being “chosen” as so many games as this present.

Of course, not everything centers around this core mystery but much of it links back to Norgan. NPCs and other new characters all have tasks and tales that players can become involved in and there’s just enough sprinkled into the old map that it shows Capcom wanted to enrich the entirety of Dragon’s Dogma 2.

Dragon's Dogma 2: Dark Arisen review

Befitting of the haunting, frigid atmosphere of Norgan, players should expect that they will freeze if not wearing the appropriate gear. New loot with obvious attributes will keep players warm enough to traverse, or they can pack around a few stones to keep them warm. Parts of the map will be hit by blizzards and snowstorms. When this happens, the mini-map will begin to obscure, making it hard to “cheat” where players should head. But even when pulling away from the helpful tool, Norgan becomes flooded with squalls of wintry mix that threaten to disorient. When night falls, it is especially harrowing, more so if players are still new to the region.

Capcom lays out the story beats in a way to expose players to the best of what this new place has to offer. And there are some legitimate surprises for those who either stumble upon them or follow the pace of the story to its wild ends. Coupled with the enchanting music and the game’s mature style, Norgan has become one of my favorite chilly places in a game.

Dragon's Dogma 2: Dark Arisen review

Being a Dragon’s Dogma game, grotesque, gargantuan creatures should be expected. And Dark Arisen doesn’t sleep on the opportunity to introduce bosses and larger enemies that require strategy and skill to fell. Though Norgan features a number of new creatures, players should know that there are a few reskins to be found. In the grand scheme of things, it makes sense that monsters of a similar type exist on the same side of the world as their brethren but I’m sure some will be disappointed at the repeat appearances.

New gear for Dark Arisen primarily comes in the form of “Spoils” that are found throughout. When Spoils are found, they are generic pieces of gear that must be appraised before becoming usable. These randomly rolled Spoils can come in a variety of rarities, with the higher tiers containing more skills and passives for the players to work with and buildcraft.

Dragon's Dogma 2: Dark Arisen review

Reminiscent of Nioh’s gear system, Spoils can offer excitement and thrills for players who enjoy the loot chase, especially if they had a confident, solid build for Dragon’s Dogma 2. However, this might lessen the “exotic” feeling of a new piece of dedicated gear that could be sought after. If I had to guess, Capcom uses Spoils as a way to keep players invested in Norgan but also tempt themselves with the new Hard Mode, which greatly amps up the difficulty.

Considering how efficient leveling is when heading into Norgan, Spoils don’t have to dominate the gameplay loop. Trash unwanted gear if you want and just know that something exciting likely will come along that could be used for a different vocation. It may be a letdown that no new vocations have been added and the supplement of new skills is passable, just not game-changing.

Dragon's Dogma 2: Dark Arisen review

Much of the gameplay benefits have come over the course of the last year, where Capcom has delivered a healthy stream of updates to Dragon’s Dogma 2. Balance changes have made the game feel better than ever and I do think it’s a shame there aren’t a handful of new toys in the sandbox to play with.

Dragon’s Dogma 2 was already a phenomenal experience when it launched in 2024. A deeply hardcore RPG that rewarded player investment has grown into one of the best fantasy games of the generation through Capcom’s insane pace and output. Dark Arisen feels like the cherry on top.

Dragon’s Dogma 2: Dark Arisen is what expansions are truly about. The wholly distinct and dangerous region of Norgan sends players to explore the treacherous cold for new threats. What will be uncovered is a rich story, phenomenal encounters, and a wealth of new content that pushes Dragon’s Dogma 2 into the territory of an unforgettable journey.

Good

  • Norgan is dense and dangerous.
  • New loot and skills.
  • Intriguing story beats.
  • Awesome new large monster fights.
  • Enriches new playthroughs.

Bad

  • No new vocations.
  • Multiple enemy reskins.
  • Survival in Norgan requires higher levels.
  • Some Lost Rites are very short.
9

Amazing