I am not that great at difficult games. I can’t tell you how much I stink at anything FromSoftware makes. But! I appreciate what FromSoftware does. I understand what they are trying to do, who it is catered to, and how they craft their difficulty that is more gameplay-centric than anything else. FromSoftware crafts the controls, the visuals, and everything in between well so that the player has th...[Read More]
Dreamirl’s Noreya: The Gold Project turned out to surprise me the longer I stuck with it. This 2D-platforming metroidvania reminded me of Astral Ascent in terms of its fluidity while masquerading as an exploration-focused adventure through beautifully designed biomes full of enemies. It functions like a normal metroidvania but transforms into something relatively unique, albeit not fully reaching ...[Read More]
Metroidvanias can be formulaic in their progression. You begin in a new place, your movement is restricted, your power is minimal, and your path is determined mainly by where you can’t go rather than where you can go. As you play, you unlock additional abilities that grant you access to areas that were once blocked off, be it a double jump, dashing, super jumps, wall running, and so forth. M...[Read More]
Developer Old Moon understood what it wanted to do when it put together its 2D adventure Ghost Song. It is a focused effort in creating a game that puts players to the test with clever puzzles and a heavy-hearted storyline, while at the same time giving an honorable nod to Nintendo’s Super Metroid in structure, difficulty, entertainment, and creativity. While it lives in the shadow of Nintendo’s p...[Read More]