I remember the first time I experienced Metroid Prime on the Gamecube in 2002. I had just gotten into first-person shooters with Bungie’s Halo and was fascinated about how Nintendo translated one of their most prized series into this budding genre. I mean, how could they possibly make a perfect 2D platformer into a 3D FPS and still maintain all the essence that made the series special? More ...[Read More]