Spirit Mancer Review

When the dust settles, I’ll remember more of what Spirit Mancer got right than where it stumbled. Even when a game is flawed, it can still make a remarkable impression if it strives to simply be different. Better to shoot for the moon than wade in the dredges of safety. My feeling for Spirit Mancer was crystallized about three hours in, having touched upon the numerous parts of the game deve...[Read More]

Guayota (PC) Review

Team Delusion’s Guayota surprised me. When I watched one of its trailers for the first time, it looked like a modern version of old-school Legend of Zelda games involving puzzles, dungeon crawling, and a small degree of exploration. It featured a cute red-hooded protagonist and a floating flame spirit, too! When I was in elementary school (and middle school, I guess), I spent some time drawing up ...[Read More]

Fort Solis Review

When playing Everybody’s Gone to the Rapture, I couldn’t help but be a little bored despite becoming increasingly wrapped up in the game’s central question. The British accents, the evocative soundtrack, and the core mystery were all so tantalizing. But you still had to walk everywhere. And the default walk speed was atrociously slow, made even more laughable by the ability to pr...[Read More]

Souldiers

For developer Retro Forge, Souldiers is an extremely safe bet for a first game. Studios can throw all the money in the world at a game and there will still be a large pocket of players that constantly gravitate towards any game looking like it could be played on a plastic cartridge. Since Souldiers crept its way onto my radar I’ve been intrigued at how this “retro-inspired Soulslike Me...[Read More]

ScourgeBringer

ScourgeBringer delights itself in pulling no punches. Players will die at a furious, brutal pace. Whether it be a massive beam of energy, undodged bullet, or the bite of a lowly insect, dying feels bad. ScourgeBringer doesn’t care. Your angry tears and tightly gripped controller mean nothing outside of a lesson that this was your fault and you could do better. Being moderately experienced wi...[Read More]

Souldiers soldiering on from Dear Villagers

Madrid, Spain (Oct. 21, 2021) – Working in partnership with publisher Dear Villagers (The Forgotten City, ScourgeBringer), indie studio Retro Forge Games has announced that their debut ‘Souldiers’ will be released on Switch as well as PC, with a launch planned for Spring 2022. To celebrate the announcement they also published a full game reveal trailer. Souldiers wraps Metroidvania explorati...[Read More]

Edge Of Eternity gets huge/final Steam Early Access content update

Montpellier, France (Dec. 16, 2020) – JRPG Edge Of Eternity from developer Midgard Studio and publisher Dear Villagers (ScourgeBringer, The Dungeon of Naheulbeuk: The Amulet of Chaos) today received a large and final Steam Early Access content update in its sixth chapter, The God’s Herald, ahead of the full release planned for next year on Steam, PlayStation 4 and Xbox One. The God’s Herald ...[Read More]

The Dungeon of Naheulbeuk: The Amulet of Chaos Review

While the concept of a tactical RPG hasn’t changed much over the years, and they can be a dime a dozen somedays, when you put in a good script, wacky characters, and unusually fun scenarios, the experience can be quite unique. That is the case with Artefacts Studio’s The Dungeon of Naheulbeuk: The Amulet of Chaos, which features everything you want in a tactical RPG game and everything you don’t e...[Read More]