Kingdom Come: Deliverance

Kingdom Come: Deliverance
Kingdom Come: Deliverance

Kingdom Come Deliverance is a great game that can appeal to many people. A true RPG fan will love this game. KCD is a truly immersive experience where you will lose yourself for hours on end. The open-ended gameplay allows for you to accomplish your goal in a multitude of ways. Combat is not straightforward, and it is hard all while being the best it can be. Players will be able to mold Henry into the medieval character they want to be.

A game that thrives off of a realistic medieval life, I would assume. You star as Henry, the blacksmith’s son, who wants to get out into the world and find adventure. And you do just that. Kingdom Come Deliverance is a wonderful game that I get lost in for hours on end and without even realizing it. The difficulty of the game is good enough to where you do not get too frustrated and throw away the game. Instead it has you looking for new ways to complete the objective because you failed one way. Just like in life, you have to think before you act.

 

Starting off with the tutorial, it took me at least one hour to finish it. The game does not hold your hand by any means. Your father sends on an errand to get charcoal, but you cannot afford charcoal, so you must get money from the town drunk who owes your father. In addition, your dad wants you to run by the pub and pick up some ale. Also, you must go to the castle and pick up a sword piece. So, loaded mission from the start.

 

First, you go to the drunk and ask him for money. He says no. You then have to find an alternate way to get the money, which the game does not tell you. For myself, I told my friends that if I helped them throw poop at someone’s house then they have to help me approach the drunk. That is what happened and the drunk in turn gives you the tools your dad made for him instead of money. Then I thought, I will go to the charcoal dealer and barter. Well, the tools were not worth 10 pieces of charcoal. I ran around town frantically trying to figure out how to get money to buy charcoal. It then hit me, if this game is as realistic as it claims, I could steal the charcoal. And that is what I did. Remember, this was all just the tutorial. Also, I left some parts out.

KCD is a very fun and rewarding game. You will find yourself immersed in this game for hours just wandering about and getting a feel for the game. Even when you accomplish the smallest task, you will feel so great. A lot of games give you a task and spoon feed you with only one way to complete it. Here there are many solutions to just one problem, but you will have to toy around and find one that suits you the best. I look back to an early quest where you must retrieve a ring from a corpse and are not supposed to alert the executioner while you do that. Instead, I simply went up to the executioner and spoke to him and he gave me the ring. In KCD, there is more than one way to skin a cat.

 

This is a RPG and you can customize your character pretty well. As I previously stated, you do things the way you want to. You could go in and fight people, fists blazing. On the other hand, you have the option to sneak. Weapon choice is another part to take into account. You could easily go with a sword, but then you have axes, knives and so on. Each with pros and cons. No matter the style you choose though, you need to stick to that because it is the only way to get better.

 

This game prides itself on realism and it does that well. You must also account for time passed, your energy, your hunger and so much more. For example, you can fall from a high distance and break your leg. In many games, you could simply sleep it off. In KCD, you must heal yourself or find someone else to do it. I find that hunger is the biggest burden. Often times the symbol will appear next to your status bar and you will have the reaction of “Hungry again? Already?”

 

The combat is exhilarating. You cannot just slash your way to victory. Your stamina will deplete and if it goes further, it takes away your health. This causes you to stop and think, being careful with each attack. Fighting in KCD is a serious event. One hit to you, and you are hurt bad. Your day will go south really quickly. That is what makes this game awesome; you have to think about your moves in all aspects.

 

It may be really fun to play, but there are definitely issues that should be worked out. There are lots of bugs and glitches throughout. Early in the game I came up on a major cutscene. Clearly in this scene, there were supposed to be men carrying swords or some sort of weapon, but in this sequence, there was nothing there. These characters were holding thin air that should’ve been axes or whatever. Another time, I woke up from a sleep and there were no visible walls from the home I was in. There were doors, but the walls were unable to be seen. Occasionally when walking up to characters their clothing will not appear until you get right up to them.

 

The graphics are okay. I find that in cutscenes or talking sequences the visuals can be subpar. On the contrary, when I am gallivanting around the appearances tend to be better. The trees and other foliage are done quite well, making it seem lifelike when you are crouching and sneaking through bushes.

 

Lockpicking is the biggest problem in this game. It is nearly impossible. The way the game instructs you is you need to find the sweet spot of the lock with the right stick. Once you find that, you are able to spin the lock with the left stick. While you spin with the left stick, you need to move the right stick in relation to where it would always be on the lock. It sounds hard as hell and it is hard as hell. You will mess up and break the lockpick and then it is also nearly impossible to find another. Your best bet in the game is to totally just skip it and find another solution.

Good

  • True RPG
  • Realistic
  • Good Story

Bad

  • Bugs & Glitches
8

Great

I grew up in South Jersey, then migrated to Kentucky where I went to school at UK and recently graduated with a Bachelor's Degree in Media Arts. I love all types of video games, especially RPGs and story-driven ones.