Obscure, a survival/horror game ala Silent Hill, was one of those games that I vaguely remembered existing, but any thought or proactive decision to play it was quickly extinguished by the deluge of other games in 2005. I suppose the same could be said of Obscure: The Aftermath, 2008’s full featured and budget priced sequel. Critical perception for the Obscure games was neither stellar nor h...[Read More]
While I personally love it from a design standpoint, MotorStorm’s success as a franchise has always seemed integral to the presentation allowed by its hardware. Yes, mashing together a diverse selection of vehicles and throwing them all into an arcade flavored racer was certainly fun and, despite some interface issues, competently constructed, but MotorStorm’s hook has always lived wit...[Read More]
Before last June’s E3, Gran Turismo Mobile, the veritable unicorn of the PSP’s release list, had been something of a running joke in internet forum culture. Announced way back in 2005, it looked to join Devil May Cry as a killer-app turned vaporware; Sony wouldn’t say it was canceled, but there hadn’t been so much as a peep about the project in over three years. Usually that sort...[Read More]
In 2003, the original Disgaea: Hour of Darkness was something of a shot in the arm for the then-static strategy RPG genre. Nippon Ichi’s first real North American release blended a solid SPRG backbone with a few new quirks, piled on an systematically insane and positively Japanese story, and somehow scored a hit with strategy-starved American audiences. A couple years later, the original Dis...[Read More]
Namco's classic weapons based 3D fighter, Soulcalibur, finally makes its much anticipated debut on the PSP. Despite the unfortunate abscence of an Arcade mode, Soulcalibur: Broken Destiny is an otherwise full featured Soulcalibur title with some great exclusive features.
Square(Enix)’s attempts to branch outside their RPG pedigree typically range from peculiar to questionably necessary. Einhänder was an exception, but the rule has been defined by titles like Driving Emotion Type S, The Bouncer, and Dirge of Cerberus. Not bad games, per say, but definitely not up to the impressive legacy left by their flagship Final Fantasy franchise. So when Dissidia was ann...[Read More]
I was a little late to the Persona party. Persona 3 and 4 were arguably my favorite games in 2007 and 2008, and Atlus’ other MegaTen titles, Nocturne and Digital Devil Saga, weren’t too shabby either. Rarely do I take the time to invest myself in a 60+ hour RPG, but I never had little trouble dropping endless hours into completing a MegaTen game. Still, from Nocturne to Persona 4, I ha...[Read More]
I have to admit -- I've never played a minute of the Monster Hunter games that first began on the PS2 in 2004. Capcom's hit series, that many thousands of Japanese gamers are especially fond of, has just never really interested me. However, when Monster Hunter Freedom Unite came across my desk for review, I thought I would step up to the plate and finally discover, if I could, what makes this nich...[Read More]
I want 1989 back (the year that Phantasy Star II came out)!
Sony's San Diego Studio is back this Spring with their fourth entry in their growing MLB series with MLB 09: The Show. This year's Show includes a handful of new additions and features while still providing a solid baseball sim experience.
More like LOLocoRoco, amirite?