Get those hard drives clear for the updates. Enjoy the goods below.
We wanted to share the details for a patch we are deploying today, Tuesday, May 9 for both the PlayStation 5 and Xbox Series X|S versions of Star Wars Jedi: Survivor, and as soon as possible for PC later this week.
Please find the patch notes (Console on May 9, PC ASAP this week) below:
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(PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
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(PC only) Updated streaming budgets will help alleviate traversal hitching.
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(PC only) Performance improvements for some VFX.
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Coming soon to console
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(PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
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(PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
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Fixed various save state errors.
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Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
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Fixed an issue where one of the vents did not properly activate in Stone Spires.
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Audio fix for a narrative moment where music was behaving incorrectly.
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Fixed lightsaber marks not displaying correctly in some scenarios.
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Fixed a scenario where the player could enter a progression-blocked state in the Lucrehulk.
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Fixed an elevator to prevent the player from falling through it and entering a progression-blocked state.
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Fixed a bug where Rayvis would become unbeatable.
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Fixed a severe animation issue that would break a late-game narrative sequence.
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Fixed a collision bug where players can get stuck inside a Meditation Chamber.
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Added a note explaining that some of BD-1’s abilities are not available while in combat.
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Improved text scrolling.
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Minor text translation fixes.
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Various crash fixes.
Additionally, here are a few known issues the team is currently investigating and working on for future patches.
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(PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
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(PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
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(PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
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Various bug fixes.
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And more!