Star Wars Jedi: Survivor gets patch notes and a time sheet

Star Wars Jedi: Survivor gets patch notes and a time sheet

Get those hard drives clear for the updates. Enjoy the goods below.

We wanted to share the details for a patch we are deploying today, Tuesday, May 9 for both the PlayStation 5 and Xbox Series X|S versions of Star Wars Jedi: Survivor, and as soon as possible for PC later this week.

Please find the patch notes (Console on May 9, PC ASAP this week) below:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.

  • (PC only) Updated streaming budgets will help alleviate traversal hitching.

  • (PC only) Performance improvements for some VFX.

    • Coming soon to console

  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.

  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.

  • Fixed various save state errors.

  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.

  • Fixed an issue where one of the vents did not properly activate in Stone Spires.

  • Audio fix for a narrative moment where music was behaving incorrectly.

  • Fixed lightsaber marks not displaying correctly in some scenarios.

  • Fixed a scenario where the player could enter a progression-blocked state in the Lucrehulk.

  • Fixed an elevator to prevent the player from falling through it and entering a progression-blocked state.

  • Fixed a bug where Rayvis would become unbeatable.

  • Fixed a severe animation issue that would break a late-game narrative sequence.

  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.

  • Added a note explaining that some of BD-1’s abilities are not available while in combat.

  • Improved text scrolling.

  • Minor text translation fixes.

  • Various crash fixes.

 

Additionally, here are a few known issues the team is currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.

  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.

  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.

  • Various bug fixes.

  • And more!