For more than a decade, IFMCA award-winning composer Olivier Derivière (Remember Me, Assassin’s Creed IV Freedom Cry) has been scoring music for animation, films, and video games and is widely acclaimed for both his composition and innovative approaches to connecting music with the game experience.
Hailed by MTV as “Game Music’s Eclectic Daredevil,” Olivier Derivière’s latest work can be seen in the psychological thriller game GET EVEN, developed by Polish studio The Farm 51 and published by BANDAI NAMCO Entertainment America Inc. Derivière is once again challenging industry conventions and enhancing players’ interactive experience through his music.
To fully immerse players in the center of the game’s multi-dimensional story, Derivière created a visceral and emotional musical score – rendered in real-time within the game’s engine – that infuses sound sources from the game’s environments and reacts directly to the actions of the player.
“Through the use of real-time MIDI, live musicians recorded in ambisonics, and other audio tricks, the gaming environment itself is now an orchestra waiting to be conducted, and everything in it is a potential instrument,” says Derivière.
An intense and genre-defying musical journey combining organic electronic music and a live orchestra, recorded and mixed in 3D audio with the Brussels Philharmonic at Galaxy Studios, Belgium, Derivière’s score conveys a vast spectrum of emotions whereby all the music is connected directly to the meaning of the game.
Driven by his passion to provide players with a unique musical experience that truly reflects the game, both musically and directly in sync with the gameplay itself, Derivière continues to innovate and enhance players’ interactive experience within GET EVEN through music.
GET EVEN™ will be launching in the Americas for PlayStation®4, Xbox One, and PC via STEAM® on May 26, 2017.
For more information on Olivier Derivière and his work, please visit: http://olivierderiviere.com