Deck Nine and Hannah Telle Talk Life is Strange: Double Exposure

Last month Life is Strange: Double Exposure released, continuing the story of Max Caulfield, a girl with the ability to manipulate time. When Life is Strange first debuted in early 2015, developer Dontnod Entertainment used the popular episodic narrative structure to provide players with a different kind of story. Max was a normal high school girl going through the tumultuous period of growing up....[Read More]

Building Up ASKA with Creative Director Cristian Diaconescu

Back in June, ASKA entered Early Access. Sand Sailor Studio’s Viking crafting and survival game premiered in the thick of Summer Games Fest on the heels of many games vying for players’ attention. While the survival genre is certainly a busy one, ASKA‘s hook of building a thriving community of villagers who actually complete tasks for the player immediately sold me. The ability t...[Read More]

Interview: James Deighan – Mega Cat Studios’ CEO

Coming out of our WrestleQuest review, we had some burning questions for the Mega Cat Studios team! We were granted an opportunity to interview James Deighan, Mega Cat Studios’ Founder and CEO. Check out his thoughts on the future of RPGs and inspirations for WrestleQuest below! Q: Thank you so much for taking the time to answer some of our questions! Playing WrestleQuest highlighted a clear...[Read More]

Interview: Jake Kazdal – Studio Art Director/Creative Director of Galak-Z, as well as Founder 17-BIT

Q: Can you please tell us about yourself and what you do? A: My name is Jake Kazdal, and I am the Studio Art Director and Creative Director, as well as the founder of 17-BIT. Q: What was the inspiration behind GALAK-Z? It seems very anime from the 70s/80s, almost Captain Harlock-esque. A: As a child I discovered anime via Star Blazers, which was Battleship Yamato in Japan, which was also done by L...[Read More]