A year ago, it may have been hard to anticipate how stuffed with content Tom Clancy’s Ghost Recon Breakpoint would be. Whether players grew attached to the game or not, its hard to deny that at launch, there was a lot to do. In addition to the previous episodic content drops, Breakpoint‘s expected and unexpected updates have rounded out Ubisoft’s initial promise of the Wildlands ...[Read More]
Each time I write about Tom Clancy’s Ghost Recon Breakpoint, a strangely protective feeling washes over me. As flawed as the release may have been for some, Breakpoint has received that special Ubisoft treatment where minor and major improvements have only served to make the game even better than its initial promise. The Terminator came to Breakpoint earlier this year, bringing a fun event t...[Read More]
Tom Clancy’s Ghost Recon Breakpoint needed Episode 2. Since release the game has suffered a kind of identity crisis for many players. At release, I was was one of the few reviewers who enjoyed the game for what it was attempting to accomplish, including merging several ideas implemented across Ubisoft’s stable of games. Regardless, I understood why many did not enjoy it. Breakpoint att...[Read More]
One of the most entertaining things I did in Tom Clancy’s Ghost Recon Wildlands was fight the titular alien Predator in a jungle with three of my friends. It was wacky, out of place, difficult, and perfectly executed. In one of Ubisoft’s biggest games that was packed with hundreds of things to do, that small handful of quests related to tracking down Arnold’s best CHOPPA mate, di...[Read More]
Minutes into Tom Clancy’s Ghost Recon Breakpoint, the tonal shift from its predecessor, Wildlands, is apparent. A small fleet of helicopters carrying 32 other Ghosts have been dispatched to the Auroa archipelago to investigate the mysterious sinking of the USS Seay. In an instant, Operation Greenstone commences. In an instant it is doomed. The helicopters are attacked and you, as Nomad, lead...[Read More]