When I played a demo of Commandos: Behind Enemy Lines in the late 90s, I had no idea what I was doing. At the time, I was a kid primarily playing single-player action games on the Nintendo 64. My PC was used for the internet and a handful of games I still have stashed somewhere in jewel cases in a dusty closet. Because I didn’t have much money and birthdays and Christmases were the primary d...[Read More]
At the beginning of the year I played a small microcosm of a game called Techno Banter released by publisher Crunching Koalas. Who would of thought a game about an anthropomorphic bouncer at a nightclub in a dystopian metropolis would have resonated so much with me? And yet it did. Techno Banter is not wholly profound by any stretch of the imagination. But its concept is so different. It has fleck...[Read More]
Heading Out is, perhaps, a game that seeks to defy both expectation and definition. A cursory glance would make the game appear to be an overtly stylish driving game. Not a racer. Not a simulation. Some random “roguelike” elements are seemingly peppered in. Is it a road trip game? A thriller? A high-octane piece of action? Like some art house flick, Heading Out unabashedly does not for...[Read More]
Often a video game is more enjoyable when it’s harder to pin down precisely what makes it so appealing to the cerebral cortex. Based on that obvious lead-in, Techno Banter is one of those games. Perhaps that’s a bit poisonous of a thought when working to justify the prowess of a game. But I stand by the thesis. As a quick example, let’s take something like The Last of Us. It is u...[Read More]
Deadlink has no patience for players who want to take the time to methodically pull off headshots and lurk around a map for optimal strategic dispatching of enemies. You don’t aim down the sights. You don’t belly crawl. Technically, you don’t even die. Deadlink is a roguelite by way of a boomer shooter. Which, for even a person in their late 30s like me, is just… well it...[Read More]