Decline’s Drops Review (PC)

When you think about difficult games, usually FromSoftware games like Elden Ring or Bloodborne come to mind. But, if you suck at platformers like I do, it’s always the cutesy games that obliterate your confidence in your ability to use a controller. The most recent game to make me question my own competency was Decline’s Drops, a platformer developed by indie studio Moulin aux Bulles (which Google...[Read More]

Grapple Dog (Switch)

I fondly remember my summers as a kid: I would go to Grandma’s house in Chicago and play Sonic the Hedgehog on her Sega Genesis. I owned a Sega Genesis in Los Angeles, too, but playing Sonic at Grandma’s felt so different in all the nostalgic ways. A few weeks ago, I saw a trailer for Grapple Dog, and right from the jump I got all of those nostalgic feelings back again. Grapple Dog is ...[Read More]

Aeterna Noctis (PS5)

The first game I played on my shiny new PS5 (on release day, no less) was not Marvel’s Spider-Man: Miles Morales or Astro’s Playroom. I played Hollow Knight, which was part of PS+ for the month of November 2020! My knowledge of Hollow Knight was limited; I knew it was fun, hard, and charming. I sat down…and played through the entire thing in about a week. While I couldn’t b...[Read More]

Death’s Gambit: Afterlife Review

When a game has the words ‘challenging’ and ‘deep RPG elements’ in the description, you know you’re in for a ride. As is the case with Death’s Gambit: Afterlife, a 2D action platformer that has all the right amount of toughness and depth in the backend to satisfy any misogynistic Dark Souls player. Of course, it’s a hard sale to me, but one that I understand why someone else with a fair amount of ...[Read More]