The SCUF Omega PlayStation 5 controller is SCUF’s most ambitious release, yet. They’ve announced a partnership with Sony to create a performance-forward controller that is officially licensed for PS5 consoles. They claim it’s a controller that’s been 15 years in the making – an ambitious statement that attempts to frame this new controller as innovative and fit for some of the most demanding competitive games players play today. Taking them at their word, the Omega is indeed innovative…but it’s also a controller that costs more than Sony’s own elite-tier controller. In today’s economy where we’re seeing rising prices across categories, it’s a tough sell for the critical mass of players.
It does have a place, though. If you can afford it and are willing to look past some of the traditional compromises that come with a third-party controller, it’s honestly well-designed. It’s easily a competitive-forward controller that clears the bar in tactility.
SCUF’s third-party controllers have varied in form factor and construction, often emulating a first-party experience with a handful of compromises. Like other third-party controllers (the Victrix line comes to mind…), these compromises often emerged in the form of inconsistent haptics (if they’re present at all), questionable software support, or outright missing features that come standard with the base first-party controllers.
The SCUF Omega, unfortunately, falls prey to some of these compromises. SCUF has removed the haptics altogether to keep the controller lightweight while adding in several new features that outclass the DualSense Edge. Adaptive triggers are not present, but instead there’s a physical switch that turns the typical rear triggers into instant triggers. It is unable to turn on the PS5 on its own, but it is recognized by the console when the dongle is plugged in. It also has TMR thumbsticks utilizing the durable magnets that reduce the likelihood of stick drift to near-zero.
The Omega offers a clicky experience with nearly all of its inputs. If you’re familiar with a mechanical gaming mouse or keyboard, the buttons (be it D-Pad or otherwise) have a familiar clicky responsiveness. It’s perfect for playing games with twitchy inputs like shooters or fighting games. Rather than the mushy and deep buttons on the stock controllers, the Omega’s Omron mechanical switches feel satisfying. Its removable backpaddles (of which there are four) and side-buttons offer that same satisfactory click all the while positioned in ergonomic positions.
Disabling those additional buttons is quite easy, albeit far easier than the Reflex Pro that I reviewed last year. The face plate (that can be swapped for other colorful designs) is held in place with magnets and removed by simply running one’s fingernail across the edge. I was sent the transparent model to review which looks and feels like a controller out of the early 90s.
Using the SCUF Omega on PC exposed a massive issue with how third party DualSense controllers operate with anything other than the PlayStation. When connected to the PC, Steam recognizes the controller as a traditional nondescript controller and will show XBOX inputs (A, B, X, Y, RB, RT, LB, & LT) in-game by default. As someone who prefers the PS icons, the switch to memorizing XBOX icons is a cognitive load that I don’t want to deal with; I want to connect a PlayStation controller to my PC and have it be recognized as such. With PlayStation’s supposed pivot from having their future single-player exclusives on PC, one could argue that SCUF is attempting to get ahead of the game by preparing for a world with minimal PS-on-PC games. But…doing so makes it so that those who have already bought the likes of RETURNAL, Death Stranding (either one), or GOD OF WAR can’t use their SCUF Omega to take advantage of any of the DualSense goodness contained within those games.
The two things that’re keeping me from reverting back to using my SCUF Reflex Pro is the fact that this controller literally works out of the box on PC and lasts far longer via wirelessness than any other Sony-adjacent controller. I had no issue with playing Starfield or Forza Horizon 6 on my PC; I just turned it on, and those games immediately recognized the controller. No additional downloads or finagling needed.
SCUF claims that the Omega is rated for ~17 hours of use…I hit the 19-hour mark before I needed to plug it in. As someone who has been lucky to get maybe (maybe) 5 hours at best from a typical DualSense and 4-or-so from a DualSense Edge, playtime in the double-digits is something unthinkable and a massive value proposition in and of itself.
If you’re in the market for a PlayStation controller that behaves decently well with a PC, you should probably consider the SCUF Omega. If you’re a PS5 owner who is primarily playing games like Call of Duty or Madden and doesn’t mind the lack of DualSense-specific haptics, then the SCUF Omega is a slightly easier sell. If you’re a PS5 owner who doesn’t care about the trade-offs of being unable to turn on the console via controller and lack of adaptive triggers, then the SCUF Omega might be the controller for you. If your favorite controller is a controller with the DualSense’s form factor and you want a controller to last for hours on end, more durable than its competitors, and precise inputs, the SCUF Omega is the only controller you should be considering for your gaming needs.
Hopefully, and I mean this sincerely, SCUF continues to collaborate with Sony to create a controller that elevates the DualSense experience without compromises or trade-offs from the stock experience. Heck, if Sony can learn something from SCUF’s implementation of pro features (like back paddles, durable joysticks with near-zero chance of stick drift, replaceable covers, and most importantly: all-day battery life), it’ll make gaming on any PS-adjacent controller a worthwhile experience.
Despite its steep price and its compromises, the SCUF Omega feels great to use. Its ultra-responsiveness, ridiculously long battery life, and satisfactory clicks make it something I’m down to use for a fighting game on my PlayStation or PC.