Limiting power feels like the enforcement of a penalty. Controlling that power, however, starts to coalesce into a proper objective. Megaton Rainfall ...[Read More]
Ultra Ultra’s first game had me curious. All the trailers that we posted didn’t have a lot of detail on how the game went or what you were going to go...[Read More]
I never played this game back when Rebellion developed it and Eidos Interactive published it on the PlayStation 2/Xbox in 2006. Without knowing the hi...[Read More]
As a kid, the first thing that I considered “appointment viewing” was WCW Monday Nitro. At the height of the Monday Night War between Ted ...[Read More]
Things are looking up for the Battlefront series after a somewhat muffled bang of a start to the new series in 2015 (new = brought back). The last tim...[Read More]
So much, Naruto. So little time. A few weeks ago Bandai Namco Entertainment released a remastered trilogy that was born from the previous generation o...[Read More]
The wild sideshows that helped define console editions of Tekken were conspicuously absent from Tekken 7. Tekken Bowl, resurrected from Tekken Tag Tou...[Read More]
It has been three years since the launch of the original Destiny game from Bungie. It was/is a game I thought very highly of back at launch and one th...[Read More]
Nidhogg reveled in simplicity. Messhof’s one-on-one fencing experience stripped away the ornamental redundancy of a traditional fighting game an...[Read More]
I feel like I’ve been torturing myself this week with point and click games. When I say ‘torturing’, I mean giving myself a good challenge, not actual...[Read More]
Streets of Rage and Double Dragon were two beat ‘em up games that I grew up with in the arcades and on console (SoR was on the Genesis). They took a s...[Read More]
I’m an enormous old school arcade fan. Having been born in 1976 and raised in the 80s by a nerdy father and mother, whom trusted arcades as babysitter...[Read More]