One of the most entertaining things I did in Tom Clancy’s Ghost Recon Wildlands was fight the titular alien Predator in a jungle with three of m...[Read More]
It took me nearly two hours to create my character in Pillars of Eternity II: Deadfire Ultimate Edition. A sliver of that time was devoted towards det...[Read More]
Welcome back to the world of Arthur Morgan and his quest to maintain relevance in the old west (a feat that is more than a tall task). Rockstar Games ...[Read More]
The Outer Worlds takes no time in forcing players to love it. From the onset, Obsidian Entertainment’s first-person RPG is a deluge of charm and...[Read More]
Artists have a clear vision of what they want to do and how deep they want to dive before everything is said and done. Deep down in an artist’s heart,...[Read More]
What happens to us after we die? Where do we go? Is there a Heaven. Is there a Hell? Afterparty imagines Hell as a semi-tortuous, never-ending party. ...[Read More]
Back to business. That is the short sentence to describe Call of Duty: Modern Warfare. No gimmicks. No fluff. No Battle Royale. Just. Back. To. Busine...[Read More]
Tom Clancy’s Ghost Recon: Future Soldier was one of the first games I ever reviewed. Seven years have passed since then. I’ve watched the ...[Read More]
The Surge 2, like many sequels, is burdened with having to justify its existence. Tantamount is taking the core of the previous game and building on i...[Read More]
Borderlands 3 is the game where players open the door of a dilapidated wooden outhouse and a wad of cash ejects from the bowl with a brown squelch. Bo...[Read More]
I’ve always admired good stories in games. For me, that’s what makes any game great special. From Kojima’s Snatcher series to Link’s journey in Windwa...[Read More]
Minutes into Tom Clancy’s Ghost Recon Breakpoint, the tonal shift from its predecessor, Wildlands, is apparent. A small fleet of helicopters car...[Read More]