This past summer, Will Silberman went head-first into Final Fantasy XVI and reviewed the absolute hell out of it. He found it to be a rich and perfect...[Read More]
Eventually I will return to The Witness. The 2016 all-encompassing puzzle game consumed me for a couple weeks upon release. I think it was that moment...[Read More]
One benefit of cooperative play is that we can often ignore certain pressing issues which affect the quality of an otherwise lackluster game. When you...[Read More]
Loot River is one of the first games of its type that I’ve played in quite awhile. A few days ago`when writing a prior review, the difference be...[Read More]
Customization, crafting, collecting, and questing are a set of gameplay tasks that when done right go well together. When you add cats, crows, and cre...[Read More]
As I mentioned recently in my review of Have a Nice Death, the beating heart of a great (or at least competent) roguelite often reverberates in its fi...[Read More]
After nearly a year of PC and Switch exclusivity, Have a Nice Death is finally arriving to PlayStation and Xbox consoles. Since its reveal, Have a Nic...[Read More]
Cookie Cutter‘s brazen attitude towards violence, sexuality, and legibility is one of its crowning strengths. Few games have insisted upon bathi...[Read More]
Whether it be theme park or simulated city, there is an allure to micro-managing hundreds if not hundreds of thousands of virtual people. For all inte...[Read More]
Death and taxes. And Call of Duty. There are so few certainties in this brief life of ours. Perhaps with equal guarantee is the polarizing deluge of o...[Read More]
Unlike the open-ended, Delilah-less finale of Firewatch, I wasn’t disappointed when my choices made in The Invincible caused me not to cross pat...[Read More]