If you’re a baseball fan like me, and in all honesty, I’m an on-and-off fan (thanks, Reds), you may want a bit more than the typical baseball video game can deliver. If you’re looking for excitement and play, then maybe MLB The Show 26 fits the bill. If you’re looking for something more? Well, you must be that type of person who plays fantasy baseball because the only ‘more’ available is through a simulator where you get to make decisions on lineups, demote players, call up players, and try to survive management whilst making your team successful. If you’re that complicated of a gamer, then welcome to Out of the Park Baseball 26.
Out of the Park Baseball 26, from developer Out of the Park Developments (clever), is a baseball simulator that digs in deep to the dirty details of the diamond. When I first jumped into this game, I didn’t know how deep it was. From the moment the game launches, and when every single bit of real seasonal information is ingested, it is easy to see how far down a baseball fanatic can fall into this rabbit hole of an experience. There are a lot of details to this experience.
The only hiccup with it is how far you want to go with those details. The audience for this game is certainly niche, and if you’re looking for a substitute for Backyard Baseball or MLB The Show, then this ain’t it, chief. This is a game made for hardcore fans, potential gamblers, and anyone who just loves stats. If you know anything about baseball fans, then you’ll know that there are plenty of people out there ready for a game like this.
So, put some pine tar on that bat, make sure it’s a new one, and let’s get cracking on this baseball experience.
It sucks being a Reds fan.
My undying loyalty to the Reds organization is only rivaled by my undying loyalty to the Cleveland Browns organization. I guess I like underdogs. Perpetual underdogs. Anyway, when I first installed and launched Out of the Park Baseball 26 it ingested players, lineups, and every single up-to-date stat about my Reds. Let me tell you, folks, it wasn’t pretty.
What was pretty is how this game launched an easy-to-navigate interface. When you pick your team and accept your fate, good or bad, you’re thrown into a manager’s office view. With this, you can access several pieces and parts that include roster, lineups, pitching, front office, and/or even a waiver wire. You can also see your team’s standings and access each player’s stats, and find the details of upcoming games. There’s so much thrown at you, yet the information is nicely organized and easily understood.

My big fear with sports simulators was always the overabundance of information and the extremely fine details you have to deal with to even get your team on the field. This is why I have actively avoided Futball Simulator from Sega, and why I still make fun of Football Manager from EA, that one year it was out. Anyway, whatever part of the development team designed how the information was going to be displayed and how incredibly simple it was to decipher said information certainly deserves some amazing praise. Their use of information architecture tamed my ADHD and had me focused on the relevant pieces and parts of my Reds team. The game is laid out so well and is easy to pick up on.
Anyhoo, and getting back to the Manager’s screen, from this one screen, you can make a lot of decisions in different categories of managing. For example, one of the more entertaining portions of the game is messing with the lineups. With the lineups option, you can mess around with player position and treat the experience like you were Brad Pitt in Moneyball. Hatteberg on first, am I right? Yeah. *AHEM* You can also plan lineups for future games with an option called Daily Lineups, which allows you to drag and drop your preferred players into the daily gaming position. Again, it’s a ridiculous amount of effort and detail, and I can completely see people getting lost in this quickly.
Just to put this in more perspective, the game puts in the work to make sure you have all the information you need or want. For example, if you want to see how people are doing with your organization’s minor league teams, you can access the organization’s teams and their players from the organization’s menu system. With this option, you can do a deep dive into individual players, see how they’re hitting/pitching, and find areas for them to improve, and you can even drum up a contract extension or move them to the show.
And the game doesn’t stop there.
You can also build strategies for your team, even adjusting strategies depending on the inning. For example, if you want your players stealing bases between the 1st and 6th inning, you can assign that attribute as an important strategic element. Out of the Park Baseball 26 gives you complete control over nearly every aspect of an actual MLB organization, which most games just gloss over a bit. There is no other baseball game that currently goes this deep with all the devilishly nice details.
Now, one of the more surprising elements of Out of the Park Baseball 26 that I didn’t expect is how player happiness is measured. Player happiness can be accessed by simply clicking on a player’s name. By doing so, you are sent to their stat card, and you can see their mood. Their mood allows you to determine if you need to make adjustments to their game or if you simply need to rest them. This aspect even goes as far as showing you the type of relationship they have with their teammates. Ridiculously detailed.
Again, all of the very detailed and deep categories you play around with in this game are so easy to understand and get right into. I never felt lost or out of sorts with the screen. The only time I felt out of sorts is when my Reds started losing and I realized that it wasn’t me, it was the Reds that suck. The gameplay elements that make up your team are so complicatedly beautiful and well-thought-through. I appreciate the amount of detail I get and how far I can adjust my team from big details to tiny ones. It gives you the option to get as ingrained as you want with shaping your team.
On the field
What’s a simulator if you can’t see the fruits of your labor grow in front of your eyes? While I should have poked my eyes out because I’m a Reds fan, and my fruits were rotten, Out of the Park Baseball 26 allows you to put your team to the test on the field.
The game simulates whatever game you prepared for during your managerial decision-making. For example, my first game in Out of the Park Baseball 26 was with the Reds vs. the Giants. When you start the actual game, the game displays on-field action like a smoother version of the NES classic Baseball from the late 80s (the animation is considerably better than that game, though). You simply hit the ‘return’ key on your keyboard to simulate a pitch and watch to see if you get a strikeout or if you get a hit. Out of the Park Baseball 26 gives you some default grace by considering every swung on and missed ball the third strike, every ball call an instant walk, or every hit either something good or bad. It’s just a once-through with each player during a single inning. It’s nice, fast, and you never get bored with it.

Getting back to the game, as it went on, and my poor pitcher starting tiring, I had the option to choose a new pitcher and get them warmed up. The game was tied 1-1, but by the time my pitcher warmed up, I dragged and dropped him into starting position, my former pitcher had delivered a wonderful sh*tburger of an inning that cost me the game. While the score quickly ballooned to 8-2, in favor of those rascally Giants, I still appreciated how easy and intuitive it was to make game changes quickly without much push or instruction. Again, huge kudos to the devs on the information architecture team. Everything I assumed when I was making onscreen decisions was right and was easy to find/access.
Overall, it was great seeing the game in action and how terrible my players were in the simulated game. It was right on the mark.
On that sweet note, let’s wrap up this review.
Conclusion
Out of the Park Baseball 26, from developer Out of the Park Developments, is top-tier when it comes to sports simulators. Managing a baseball team and working with the organization is detailed so well on a micro level that you’ll find so many different approaches on how best to prep your MLB team. All of it is wrapped with a well-planned and implemented bit of information architecture, which makes it super simple to navigate through. In the end, this is a new bar for sports simulators.