Kazuma Kiryu. For many gamers, that name doesn't mean anything, but for those of us who have played any of the Yakuza games, it's a name that we can't forget. The charismatic yakuza enforcer turned 'good guy' is a legend in the fictional Japanese town of Kamurocho. The first three games were seen exclusively from the eyes of Kazuma, but part four, which came Stateside this month, introduces three ...[Read More]
Fight Night Champion is the latest edition in the Fight Night family and it asks only one question: "How bad do you want it?"
This is as good as baseball gets, folks.
Rejoin Sev and Rico and the rest of the ISA as they try and haul ass off of Helghan. The Helghan leader was slain after the events of Killzone 2, and now the ISA are in extraction mode, trying to escape the clutches of the Helghan army and their brutal resurgence. With new features both in the campaign and on the multiplayer front, not to mention PS Move and 3DTV support, does Killzone 3 deserve a...[Read More]
I've been in the middle of the road when it comes to downloadable content (DLC). For most games that feature DLC generally it's unnecessary. Sometimes a game that can't seem to 'fit' on a system is broken into pieces and the pieces are sold as 'DLC'. In my opinion I think that's great business, but at the same time it feels a bit dirty for the gamers expecting a complete experience. With that sai...[Read More]
NIS America has successfully ported several JRPGs over from Japan and this month sees the release of another one: Hyperdimension Neptunia. Like previous NISA titles such as Trinity Universe and Atelier Rororna, Hyperdimension Neptunia is packed with a lot of typical JRPG gameplay mechanics that are likely to satisfy hardcore fans of the genre but still leave casual JRPGers at bay.
Double Fine Productions has made a name for itself by creating games around quirky, off-beat scenarios that are supplanted by a competent, entertaining gameplay structure. Within their new focus on small, downloadable games that came to fruition over a two week period of brainstorming, Tim Schafer and the gang have found their grove. Stacking is the second offspring of this storm of brains, follow...[Read More]
Dead Space was born into considerable adversity. A brand new title for a dormant genre from an unproven development studio could have easily been swept under the rug. Defiant as it was resilient, Dead Space ignored the odds and yanked said rug out from under its expectations. Certain storytelling methods and gameplay mechanics were familiar, but written into a memorable experience filled with tens...[Read More]
Days ago it was brought to my attention that somehow we had received a review code for Pac-Man: Championship Edition DX, but had not yet reviewed it (something which rarely happens). Having been hopelessly enslaved by the title for the past couple of months personally, I saw this as an opportunity to expertly judge the game after many, many hours of play. And so here I sit in an attempt to transla...[Read More]
Big open world RPGs scare me. I'm one of those gamers that likes to fully investigate the game world, explore all the different endings and avenues of reaching the ending, and this genre can be a total 'time vampire' if you will. I'm easing into it though, having recently played Arcania and most recently I've been playing through Two Words II from Reality Pump, Topware Interactive, and published b...[Read More]
Epic has a new name.
LittleBigPlanet 2 walks a careful line. At first blush the idea of second game seemed antithetical to developer Media Molecule’s supposed mission of making LittleBigPlanet a platform for iteration rather than a franchise to sequelize. It’s not that hard of a pill to swallow (honestly, who could resist more LittleBigPlanet?), but a full-blown sequel seemed like an idea forged through So...[Read More]