In its third mainline iteration, LittleBigPlanet's momentum shifts from a bastion of adaptive entertainment to a lightning rod of tailored inspiration.
Game of the year. Mark it down.
The Xbox One version of Call of Duty: Advanced Warfare was brilliant. How did the PlayStation 4 version do? More of the same, but just a little bit of difference.
It's a little rough around the edges at launch, but City Interactive and Deck13 have a lot of great things going in their Dark Souls-esque action RPG, Lords of the Fallen.
By declaring its intentions early, Corporate Lockdown projects a more comfortable and measured presentation of Alien: Isolation's objectives.
Year two in the revitalized franchise and it has learned much from its past mistakes.
The Definitive Edition should have been more robust, but for many it still makes a great bang-for-your-buck purchase.
The Legend of Korra dissipates potential as quickly as it disappoints a prospective audience.
Famed game designer Shinji Mikami and crew at Tango Gameworks have been developing The Evil Within for four years. Was it worth the wait?
Alien: Isolation projects an authoritative and unrepentant sense of despair consistent with Ridley Scott's 1979 classic. As powerful and affecting as its influence may be, it's applied with enough force to drive Isolation off its rails. It never crashes, but after an aggressively defiant start, it teeters and wobbles its way toward an unassertive and obedient conclusion.
Racing never looked so beautiful.
Ukrainian developer Frogwares has been developing games based on Sherlock Holmes for over a decade. Crimes & Punishment marks the first time the famous detective and his partner Watson come to next-gen.