Some strange, ice-forged turns are taken, as we take a look at some new and old topics that somehow spawn new levels of gaming discussion absurdity.
We recently had the opportunity of doing a little Q&A with Hersh Choksi (Producer, Divergent Shift; President, Intrinsic Games). The game’s wicked breed of platforming twisted our minds into pretzels, so we figured we’d do our best to twist Hersh’s in return. Enjoy! DC: Let’s start, if you don’t mind, with a bit of history. Tell us a little about how Divergent Shift (a.k.a. Refl...[Read More]
The summer is over! Dead Space 2 multiplayer beta, Michael Jordan's badassery, and a coming of age story starring Final Fantasy combine with other adulterous topics for an episode of Flap Jaw Space that is sure to alienate even more of our listeners!
"What an excellent day for an exorcism." -- Regan/DevilThere have been few words to send chills up one's spine like those spoken by Linda Blair's Regan in the 1973 hit The Exorcist.
It was natural to be skeptical. Competitive multiplayer seemed antithetical to Dead Space’s most acclaimed features. A profound sense of dread and an unsettling atmosphere wouldn’t seem to mesh with kill counts and hectic objective based missions. Thankfully Visceral was well aware of this, and seems to have created an experience that doesn’t replicate and reproduce the single pl...[Read More]
In anticipation of the latest edition of the reigning console-basketball king, we attended a developer conference call today with 2K’s Erick Boenisch, Producer and Rob Jones, Gameplay Director for NBA2K11 to see what’s in store for hoops fans this fall.
The Medal of Honor event was held in Marines Memorial Club and EA had setup sixteen PS3s for multiplayer and another three for the campaign mode. The campaign mode was especially interesting to me because so many single player campaign first-person shooters fall short due to more attention to multiplayer modes. Let’s take a look at the campaign/single player mode first. Single-Player Mode Th...[Read More]
Flap Jaw Space returns with a full-on discussion of Bioshock, shock value in games, and various news of the week. Also, we're idiots!
Live, from Tokyo Game Show, or Steve's basement! Steve plays Heavy Rain, but thinks like a robot instead of a human. We laugh.
I recently got the chance to interview Derek Martin with Gusto Games about their upcoming PlayStation Move compatible golf game, John Daly's Prostroke Golf. Enjoy!
An irreverent, yet semi-informed discussion unfolds regarding some new titles and Steve's take on yet another classic that he missed on the first go-around.
The jump over the infinite shark of gaming podcasts continues with even more thoughtful idiocy!