Flap Jaw Space: the DigitalChumps podcast [Episode 12]

Back from the non-canon BARF MODE, we are ready to get back to work (?). In an incredibly topical week, we take a stroll with Donkey Kong Country Returns, Epic Mickey, Gran Turismo , and Assassin’s Creed: Brotherhood. Also, we wonder about falling into a Sim-Hole and a Civ-Hole. Now included: awkward topic transitions, real user interactions, and potential Pit Fighter noises.

Flap Jaw Space: the DigitalChumps Podcast [BARF MODE]

In an incredibly unstructured and impromptu episode, we welcome a couple of old buddies in our first Flap Jaw Space gaiden. The aptly titled BARF MODE curdles into existence with a ridiculous amount of off-topic banter that includes MMO addiction, Mad Catz, and Steve’s raggedy IGN.com T-shirt. We’ll be back later in the week with our real episode.

Golden Sun: Dark Dawn (Holiday Gift Guide)

Written by Greg Schardein ---

Pokémon HeartGold and SoulSilver

Written by Greg Schardein...

Flap Jaw Space: the DigitalChumps Podcast [Episode 11]

We’re in the mood to talk about intentionally stereotyped zombies and Yar’s motivation for seeking revenge. While these compelling questions cannot be answered, we’ve got some coverage of a multi-site conference call with Warren Spector on his upcoming Epic Mickey. Also, we take a look back at the often-forgotten and widely polarizing open world shooter, Far Cry 2.

Disney Epic Mickey Conference Call with Warren Spector – Part 1

Moments ago, we had an opportunity to sit in on a multi-outlet conference call with Junction Point’s Warren Spector, creative director of Disney Epic Mickey, upcoming title from Disney Interactive Studios.

Killzone 3 Beta: Brief Impressions

Killzone 3 is due out in late February but recently the online multiplayer beta got underway giving players a chance to break in a couple of maps and modes. Although I didn’t spend a great deal of time with Killzone 2 multiplayer, what I’ve experienced thus far in the Killzone 3 beta is very similar, which isn’t a bad thing. The two maps are environmentally very different: Corint...[Read More]

Flap Jaw Space: the DigitalChumps Podcast [Episode 10]

We’ve somehow coined a new term and learned to hate ourselves even more, but we also seem to think our podcast is growing legs. As such, Black Ops is here, but we elect to talk about GoldenEye 007 for the Wii instead. There’s some more anecdotal Fallout: New Vegas stories that lead to yet another discussion on accidental emergent gameplay and cyborgs. Shinji Mikami makes another appear...[Read More]

Flap Jaw Space: the DigitalChumps Podcast [Episode 9]

The only podcast with a non-unlockable BMX XXX minigame is headlined by more Fallout: New Vegas discussion, as we once again begin musing about a utopian state of gaming, the nosedive of the Japanese industry, and the time and place for experimental games. Are games favoring presentation and experience more than gameplay mechanics? We don't know, but we talk about it anyway. Also, Eric chokes on h...[Read More]

Flap Jaw Space: the DigitalChumps Podcast [Episode 8]

After a brief hiatus, we have returned with tips for J(urassic)-Parking your car and we learn how to avoid being crucified by electricity. Hold on to your butts.

Flap Jaw Space: the DigitalChumps Podcast [Episode 7]

Another wonky podcast inspired by a CG-version of The Rock's face on a scorpion is here. This week's episode features more terrible downloadable content combined with a look at NBA Jam, a preview of the unreleased Dead Nation, and a slew of other games that may or may not begin with "Dead". Our Retroactive Sh*tstorm segment turns a loving, critical eye on Chrono Trigger. Also, we muse over the mas...[Read More]