This week we come to you with more incestuous Batman talk, the wrong Rockstar game, and more Batman. The time it takes to decide what we are actually taking about rounds out the podcast with some more video game discussion about video games. We aren't sure what we are doing this week!
As promised, we deliver a lackluster look at Portal 2 and Mortal Kombat. Along the way, we stumble across a few unplanned topics, such as the future of consoles and the need more for George Washington-themed games. Also, what the hell are they doing with Assassin's Creed? This, and more dumb stuff this week. Cyborgs and Alan Wake's Cart Racer are also included. Have a listen!
Like Michael Jordan to the Wizards, Flap Jaw Space has made a triumphant return to the irrelevant. After catching up a bit, we delve into interesting topics, such as the lackluster 3DS launch, Crysis 2, Portal 2, Conduit 2, and 3rd Birthday. Please note that Space Abraham Lincoln discuss is included. Thanks for coming back!
We had the privilege of sitting down (virtually that is) with the MK team at NetherRealm Studios (including: John Edwards – Lead Designer, Paulo Garcia – Lead Designer, Jon Greenberg – Lead Graphics Engineer, Hans Lo – Senior Producer, Hector Sanchez – Producer, Taaron Silverstein – UI Art Lead, Brian Lebaron – Designer, and Adam Urbano – Senior Producer) earlier this week along side other sites/p...[Read More]
Fresh off the heels of their large multiplayer orchestra MAG, Zipper Interactive is ready to release another online opus that takes all the good elements of their last game and makes them slightly better this time around. Don't worry, as it's not all online, but this feature is solely focused on the multiplayer portion of SOCOM 4: U.S. Navy SEALs.
Earlier this month we had the fortunate opportunity to do a virtual roundtable with TRON Legacy director Joseph Kosinski, visual effects supervisor Eric Barba and head of animation Steve Preeg. The following three pages are those question/answer sessions and wonderful information for the upcoming April 5th release of TRON Legacy and TRON: The Original Classic. Folks I can only assure you that this...[Read More]
Earlier this month we had the fortunate opportunity to do a virtual roundtable with TRON Legacy director Joseph Kosinski, visual effects supervisor Eric Barba and head of animation Steve Preeg. The following three pages are those question/answer sessions and wonderful information for the upcoming April 5th release of TRON Legacy and TRON: The Original Classic. Folks I can only assure you that this...[Read More]
Earlier this month we had the fortunate opportunity to do a virtual roundtable with TRON Legacy director Joseph Kosinski, visual effects supervisor Eric Barba and head of animation Steve Preeg. The following three pages are those question/answer sessions and wonderful information for the upcoming April 5th release of TRON Legacy and TRON: The Original Classic. Folks I can only assure you that this...[Read More]
The internet's first three dimensional podcast comes at you this week with an eye-ruining look at the Nintendo 3DS, a dance with the beloved Diablo clone, Torchlight, the new Dissidia (whatever it may be called) and more mobile gaming goodness. When not distracted, we also look at the business side of the things, as the price points of modern gaming are discussed. Toilet humor is also included.
March Sadness has begun with a run through old downloadable non-favorites, sentimental endings, social gaming, and more Dragon Age II wrap up. Per the standard operating procedures, some tangents are taken and self-deprecation continues.
Game Dev Story, more Beyond Good and Evil HD, Okamiden, and Dragon Age II criticisms and observations are all featured this week. The ongoing debate on the business and future of mobile and cell phone gaming is again discussed as Steve puts on his businessman hat and Chris and Eric put on their idiot hats. Come join us, once again!
In a podcast built to rival the ramblings of a senile old hermit, we explore the dumb things we've done in the name of catching them all (Pokemon Black/White), vivid Japanese fever dreams (Yakuza of the End), and real games photojournalism (Beyond Good and Evil HD). This and more inept and insane rumbling courtesy of the cast of Flap Jaw Space.