Flap Jaw Space: The DigitalChumps Podcast [E3 Episode 1]

If you've ever wanted to hear an uninhibited (and poor quality) issue of the Flap Jaw Space cast plus a person of lordly caliber, join us, as we rehash our adventures from E3, day zero. Brought to you by hotelroompodcast.com.

Amoebattle Hands-on Impressions

Remember when the DS was first announced and everyone was praising its capability as a platform for portable RTS games? Yeah, well that never really happened. And while we’ve seen a handful of said games, we’ve yet to see anything in the vein of a traditional Starcraft or Command & Conquer experience. Intrinsic Games’ newest DSiWare project—titled Amoebattle—isn’t exactly traditional per se, ...[Read More]

Flap Jaw Space: The DigitalChumps Podcast [Episode 32]

Just days before E3, we round up the backlog talk with a little more LA Noire, The Witcher, and Civilization 5. Also, Eric's got his hands on Red Faction: Armageddon and has his thoughts translated into a figurative hammer. New indie turn-based cyberpunk mind meld game Frozen Synapse is discussed as well. The general absurdity level is still intact, so don't worry.

Flap Jaw Space: The DigitalChumps Podcast [Episode 31]

Murder! History! Jungles! Rail shooters! This week, we take another gander at Civilization V, Eric breaks down the Black Ops campaign like no man has done before, and we discuss the merits of LA Noire. More substandard podcasting entertainment awaits in another toilet humor-filled episode of Flap Jaw Space.

Lenovo X220 i7-2620M CPU/GPU throttling: the full details and breakdown

Got a Lenovo X220 with an i7 and trying to make heads or tails of this throttling issue?  We've got the full details along with some new information.

Flap Jaw Space: The DigitalChumps Podcast [Episode 30]

This week we come to you with more incestuous Batman talk, the wrong Rockstar game, and more Batman. The time it takes to decide what we are actually taking about rounds out the podcast with some more video game discussion about video games. We aren't sure what we are doing this week!

Flap Jaw Space: The DigitalChumps Podcast [Episode 29]

As promised, we deliver a lackluster look at Portal 2 and Mortal Kombat. Along the way, we stumble across a few unplanned topics, such as the future of consoles and the need more for George Washington-themed games. Also, what the hell are they doing with Assassin's Creed? This, and more dumb stuff this week. Cyborgs and Alan Wake's Cart Racer are also included. Have a listen!

Flap Jaw Space: The DigitalChumps Podcast [Episode 28]

Like Michael Jordan to the Wizards, Flap Jaw Space has made a triumphant return to the irrelevant. After catching up a bit, we delve into interesting topics, such as the lackluster 3DS launch, Crysis 2, Portal 2, Conduit 2, and 3rd Birthday. Please note that Space Abraham Lincoln discuss is included. Thanks for coming back!

Mortal Kombat Q&A

We had the privilege of sitting down (virtually that is) with the MK team at NetherRealm Studios (including: John Edwards – Lead Designer, Paulo Garcia – Lead Designer, Jon Greenberg – Lead Graphics Engineer, Hans Lo – Senior Producer, Hector Sanchez – Producer, Taaron Silverstein – UI Art Lead, Brian Lebaron – Designer, and Adam Urbano – Senior Producer) earlier this week along side other sites/p...[Read More]

SOCOM 4 closed beta impressions… (Multiplayer only)

Fresh off the heels of their large multiplayer orchestra MAG, Zipper Interactive is ready to release another online opus that takes all the good elements of their last game and makes them slightly better this time around. Don't worry, as it's not all online, but this feature is solely focused on the multiplayer portion of SOCOM 4: U.S. Navy SEALs.

TRON Legacy Q/A with Visual Effects Supervisor Eric Barba (part three)

Earlier this month we had the fortunate opportunity to do a virtual roundtable with TRON Legacy director Joseph Kosinski, visual effects supervisor Eric Barba and head of animation Steve Preeg. The following three pages are those question/answer sessions and wonderful information for the upcoming April 5th release of TRON Legacy and TRON: The Original Classic. Folks I can only assure you that this...[Read More]

TRON Legacy Q/A with Head of Animation Steve Preeg (part two)

Earlier this month we had the fortunate opportunity to do a virtual roundtable with TRON Legacy director Joseph Kosinski, visual effects supervisor Eric Barba and head of animation Steve Preeg. The following three pages are those question/answer sessions and wonderful information for the upcoming April 5th release of TRON Legacy and TRON: The Original Classic. Folks I can only assure you that this...[Read More]