A year ago, it may have been hard to anticipate how stuffed with content Tom Clancy’s Ghost Recon Breakpoint would be. Whether players grew attached to the game or not, its hard to deny that at launch, there was a lot to do. In addition to the previous episodic content drops, Breakpoint‘s expected and unexpected updates have rounded out Ubisoft’s initial promise of the Wildlands ...[Read More]
Let’s not beat around the bush. Iron Harvest‘s mechanized battles across a war-torn alternative history are awesome. Who needs tanks or spaceships or weird aliens when you can have steam-powered mechs clanking over infantry? This fascinating and approachable aesthetic will easily drawn any curious RTS player into Iron Harvest‘s world. What’s better is that tucked under this...[Read More]
Among the flurry of fists, muon beams, and godly thunder of Marvel’s Avengers, I wonder how many people at Crystal Dynamics and Eidos Montreal spent their youthful weekends furiously mashing controller buttons to the droves of atrocious and amazing licensed games available during their childhood. Who was tarnished by The Uncanny X-Men? That barely competent brawler was one of the first insta...[Read More]
We all need someone to ferry us through the journey of life. Whether a loved one, a mentor, family, friends, or some other divined presence, guidance can help us through countless perils. From birth we are held, carried. Hopefully throughout the years, we won’t have to carry ourselves for the whole exhausting voyage of existence. But what happens after death? Do we have souls? Do our spirits...[Read More]
Bathed in grey tones, stark blacks and whites, and pungent splashes of red, Othercide is a remarkable feast for the eyes. Its visual palette will burrow into the memory for years to come, a game that looks so distinct. I was afraid that, unlike its Gothic appeal, Othercide‘s gameplay would flounder under the weight of an unmatched aesthetic promise. Surely something this stylish couldn’...[Read More]
Neon Abyss works exceptionally well, despite a number of important flaws that would otherwise dull similar games in its vein. When crafting a roguelike, developers must rely on that careful balance of frustration and joy doled out by the Random Number Generator Gods. At any point, a run through a cave or laboratory or dungeon dance club can go flawlessly. Through sheer force of luck a player might...[Read More]
Increasingly I have become convinced that the massive stable of games set in the daunting Warhammer 40,000 universe are meant as entry points for people to begin scooping up any other media the name appears on. After playing Warhammer: Chaosbane I felt no more knowledgeable about the world than I really did before. After all, how are demons and priests stomping around in the same universe and time...[Read More]
Each time I write about Tom Clancy’s Ghost Recon Breakpoint, a strangely protective feeling washes over me. As flawed as the release may have been for some, Breakpoint has received that special Ubisoft treatment where minor and major improvements have only served to make the game even better than its initial promise. The Terminator came to Breakpoint earlier this year, bringing a fun event t...[Read More]
Disintegration succeeds where it counts. Developer V1 Interactive set out to make an FPS/RTS hybrid and does so with surprising efficiency. But further and further into the game, it becomes increasingly difficult to ignore the rough edges that weaken what could have been a fairly exceptional package. Players fulfill their first-person shooter dreams by taking on the role of Romer Shoal, a former c...[Read More]
Few racing games are as simple in execution as Trackmania. Abandoning the complexities and realistic slant of simulators like Gran Turismo or Forza and stripped of the wild mechanics of arcade racers like Need for Speed or Mario Kart, Trackmania primarily wants players to go fast. And faster. And faster. On PC, I can play Trackmania with one hand. My fingers on the WASD keys turn the sleek car, pr...[Read More]
Over the course of Those Who Remain, the player should feel a strong bond with lead character Edward. His dialog often acts as a sort of catharsis for players, his words expressing similar thoughts racing through players’ heads. Many play horror games to be swept up in tense, fearful situations and allow a rush of adrenaline to spike them through breathless chases and eerie moments. A lead c...[Read More]
The Last of Us Part II does not need to exist. Naughty Dog’s masterpiece serves as a generational culmination and capstone, exposing players to profound storytelling only possible through this interactive medium. In the years since, The Last of Us has been dissected and revered, achieving universal acclaim and reverence for its accomplishments. By all accounts, it is a special game. Not perf...[Read More]