Honey, I Joined a Cult announced from Team17

Honey, I Joined a Cult announced from Team17

This looks like so much fun. Plus, I mean, that title. Anyway, enjoy the goods below.

Thursday, 21st May 2020 – Team17 has today announced a new partnership with UK developer Sole Survivor Games on their upcoming resource management strategy title, Honey, I Joined a Cult. Currently in development for PC, Honey, I Joined a Cult puts players in charge of creating, operating, and growing a cult in the funky 1970s, from choosing the organisation’s symbols, relics, and merchandise, to recruiting new acolytes and deciding where the toilets should be at the compound.

Your cult mandated break activity is to watch the trailer
As players will discover, successful cults take hard work; in addition to establishing and evolving the organisation, the leader’s ego must also be kept in check. And of course, not everybody is going to agree with the newly founded group; players will have to deal with rival cults, nosey investigative journalists, and even the government in their ultimate mission to convert the masses to their cause.

Key Features:
– Maintain and grow cult influence: Recruit cultists and followers to maintain the organisation’s smooth operation; keep them entertained and happy to grow its money and influence

– Base building: Build the cult from the ground up and design the layout from ‘hypno chambers’ and bathrooms to monoliths and bedrooms

– Groovy missions: Complete missions to unlock resources or fulfil the leader’s demands to keep their ego in check

– Counter threats: Overcome threats from nosey journalists, oppressive government bodies, and rival heretical cults

– Cult themes: Choose the cult’s focus of worship, affecting the tech tree, missions and unlocks available