I want to know more about the headset and this game. Check out the official details for the game below.
Independent game studio Funomena, known for developing uniquely accessible and engaging games for emerging platforms, has announced that it will bring Luna: Moondust Garden, to Magic Leap One Creator Edition Lightwear headset this fall. A playful extension of the award-winning, IGF-finalist VR fairytale Luna, this experience brings a new story from Bird and Owl’s charming forest directly into your living room through the wonders of Magic Leap technology.
In Moondust Garden, players explore the storybook world of Luna from a new, intimate perspective by bringing its animals & forest right into their own reality. By planting and tending a variety of plants, flowers, trees, and islands within their physical space, players can create a lovely garden where Fox can come out to play.
– Plant and interact with a musical landscape directly into your own physical playspace
– Discover & collect the moondust that’s hidden throughout the forest
– Sprinkle moondust on the plants and flowers to help them grow and transform
– Build a beautiful garden so that the sad Fox will cheer up, come out and play!
Luna, the award-winning PC and VR title which inspired the Moondust Garden story, was Funomena’s debut commercial studio release. Nominated for Excellence in Visual Art at the IGF Awards, the title also won Best VR Game at Taipei Game Show, Best VR at the Brazil Independent Games Festival and Best Overall Game at VR Core in Qingdao, as well as Game Creator of the Year at the 2018 Windows Developer Awards. Funomena is thrilled to continue pushing the boundaries of virtual and augmented storytelling with the Magic Leap One.
Robin Hunicke, co-founder and CEO of Funomena and designer of Luna, will be at Magic Leap’s L.E.A.P. conference on October 10 to talk more about Luna: Moondust Garden and discuss the design and development process that the team applied in building an experience with Magic Leap’s spatial computing in mind. During the session, she will touch on the creative inspiration, design and best practices for developing experiences for emerging platforms such as Augmented and Mixed Reality.