This will certainly bring down the pitchforks and torches that the gaming villagers were storming the EA castle with a few weeks back. Kidding aside, it was a good move by EA and it does show they want this game to be a success. It was a solid beta, in my opinion.
Anyway, enjoy the details.
We’ve made changes to crates and progression based on player’s feedback. The Star Wars Battlefront II beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks ago, we mentioned we were going to take another look at how the progression system works and after incorporating community feedback, we’re happy to share our plans for launch:
Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates
– You’ll need to reach a certain rank to craft upgraded Star Cards
– Weapons are locked behind specific milestones
– Class-specific gear and items can be unlocked by playing as them
We’ll be continuously looking at player feedback to help fine tune and improve this system and others in the game, as we’re committed to keeping the community together including releasing all post-launch content for free and going to make sure that the game is fun for everyone.
Head to the Star Wars Battlefront II blog here to read more about how we’ve adjusted the progression system in the final game.