Love this company and its style. Wish more developers and publishers were like Double Fine. Check out the goods below on their Amnesia Fortnight this week.
This past week, the development team at Double Fine has been chugging along developing prototypes for the four selected projects – Darwin’s dinner, I Have No Idea What I’m Doing, Kiln and The Gods Must be Hungry (if you missed the the selection reveal, you can check it out here).
Continue reading below to find out what exactly the team’s been up to:
– On Monday, 2 Player Productions posted the Day 1 recap video, revealing a behind the scenes look at the teams splitting up and preparing to create the prototypes. In the video, project leads also provided on camera interview in-sight on the selected games.
– On Tuesday, the team took a quick break to celebrate the launch of Double Fine’s highly anticipated Full Throttle Remastered on PS4, PS Vita and Steam.
– On Wednesday, the team posted the Day 2 recap video, showing more of the development process, particularly the planning stages such as meetings and brainstorms.
As a reminder – fans are still welcome to “pay what they want” on Humble Bundle from now until April 28. Patrons will receive the finished prototypes for Windows on April 28, along with four bonus games, including Glopters by Glumberland, Engie by Hitbox Team, Blowin’ Up by Sea Hellbang (Interabang, Cryptic Sea and David Hellman) and Writer’s Block by Misfits Attic (Tim Keenan).
Additionally, anyone that pays $5 or more will also receive Amnesia Fortnight 2012 and 2014 prototypes and anyone that pays $15 or more will also get a number of other Double Fine games and the Little Pink Best Buds prototype. Full details can be found here.