IKinema and Unreal Engine bring virtual experiences to life (and more)

IKinema and Unreal Engine bring virtual experiences to life (and more)

I’m actually always thrilled to read these PR releases on Unreal. They have some fascinating technology. Anyway, enjoy the latest news.

IKinema’s LiveAction and Unreal Engine 4 are a powerhouse duo in the development of compelling storytelling and characters in the mediums of TV, virtual production and the arts. In a new post on the Unreal Engine blog, IKinema highlights several recent applications of the LiveAction technology; read on to find out more, along with information on Epic’s big wins at the Greentooth Awards, a roundup of January’s Unreal Engine Marketplace content, details surrounding today’s Twitch livestream featuring Animation Update Previews and a look at the Carnival of Hearts event for Paragon.

IKINEMA AND UNREAL ENGINE BRING VIRTUAL EXPERIENCES TO LIFE
In a new blog post on UnrealEngine.com, Siobhán Hofma of IKinema explains the technology behind its VR and virtual production technology, LiveAction. With LiveAction software, the actor’s performance is live captured using motion capture cameras while the data is instantaneously streamed to Unreal Engine and auto-cleaned using ACP filters, then perfectly retargeted to the virtual character (with zero latency). Companies including Hasbro, The New York Metropolitan Museum and the Hellblade: Senua’s Sacrifice demonstration at SIGGRAPH 2016 have leaned on LiveAction to bring their projects to life.

Find out more via the full blog post here.

EPIC GAMES AND UNREAL ENGINE HONORED BY POLYCOUNT’S GREENTOOTH AWARDS


Epic has been recognized as an “Exceptional Studio” as part of Polycount’s first annual Greentooth Awards. The awards honor the best in the categories of polycounters, software, studios and games and are selected by the Polycount community. Epic’s Unreal Engine was also recognized as “Exceptional Software” for its growing array of features introduced in each new update.

UNREAL ENGINE MARKETPLACE UPDATE – JANUARY 2017


The first month of the New Year is off to a fantastic start with the addition of exciting new content for developers on the Unreal Engine Marketplace. January highlights include a First Person Grapple Hook by Kelint, the Advance Space Shader by Skull, Board Games Vol 1 by Infuse Studio and Real Graffiti Decals by Kelint. Catch the full rundown of January’s new Unreal Engine Marketplace content on the Unreal Engine blog here.

TODAY ON TWITCH: 4.15 ANIMATION UPDATES PREVIEW


Today on the UE4 Twitch livestream, Sr Animation Engineer Lina Halper joins Community Manager Alexander Paschall to show off and explore the new animation features coming in 4.15. Sequencer Animation Blending, Pose Snapshotting, Linking Curves to Bones, and many more tools will be explained to get your game moving!

Tune in today at 11am PST / 2pm EST / 7pm GMT on twitch.tv/unrealengine to watch the broadcast. More information can be found here.

In case you missed this week’s training stream featuring Semi-Procedural Materials, watch it below.

Watch live video from UnrealEngine on www.twitch.tv