The Epic Games team has been hard at work with several new Unreal Engine 4 and VR updates this week! Read on below for details on the release of Unreal Engine 4.13, the release of the VR Funhouse Mod Editor for NVIDIA’s VR Funhouse, the UE4 Twitch livestream featuring the winners of the August UE4jam and an exclusive chat about the VR Funhouse Mod Editor with the Executive Producer of the project.
UNREAL ENGINE 4.13 NOW AVAILABLE
Unreal Engine 4.13 has released and brings hundreds of updates for Unreal Engine 4, including 145 improvements submitted by the UE4 developer community on GitHub!
The release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile and improvements to the VR Editor! The Sequencer cinematic editor has also received major upgrades, including enhanced live recording and the ability to transfer shots and animations back and forth from external applications. The new features included with Sequencer can be seen in the SIGGRAPH Real-Time Live! 2016 demonstration. Plus a new VR Template makes it easy to create new VR projects with UE4.
Learn more about Unreal Engine 4.13 here.
VR FUNHOUSE MOD EDITOR NOW AVAILABLE
NVIDIA and Epic have announced the release of the VR Funhouse Mod Kit for NVIDIA’s UE4-powered title, VR Funhouse. Available now through the Modding tab on the Epic Games launcher, the VR Funhouse Mod Kit gives fans the ability to alter the game through a variety of accessible and free modding tools. In addition, developers can find the VR Funhouse source code available now on GitHub!
Players can find community-built mods through the VR Funhouse Steam Workshop page and additional details of the VR mod editor can be found here.
TODAY ON TWITCH: AN EXCLUSIVE LOOK AT VR FUNHOUSE AND THE WINNERS OF THE AUGUST UE4JAM
Today on the weekly livestream, Executive Producer for VR Funhouse Dan Johnson will be dialing in and joining Epic’s Chance Ivey and Alexander Paschall for a chat and demonstration of the VR Funhouse Mod Kit. In addition, European Community Manager Jess Hider will be joining Alexander to announce and demonstrate the winning games of the August #UE4jam!
Be sure to tune into the Twitch stream, which kicks off today at 11am PDT / 2pm EDT / 7pm BST on twitch.tv/unrealengine. Questions can be submitted here.
In addition, if you missed this week’s training stream on Physical Animation Components with Senior Training Content Creator Ian Shadden, you can watch it here.