Respawn provides detail on second tech test of Titanfall 2

Respawn provides detail on second tech test of Titanfall 2

Respawn is giving fans another full weekend to jump into Titanfall 2’s Technical Test beginning tomorrow, August 26th all the way through Sunday, August 28. Not only will this portion of the Technical Test include a brand new map, Forward Base Kodai, and several updates and improvements based on player feedback from the first Technical Test, but it will also give fans the chance to earn their first Callsign. Players will have two chances to participate in Amped Happy Hour – Saturday at 9am PT, and Saturday at 4pm PT. Anyone who plays during these one-hour sessions will receive this unique Callsign.
 
Players returning to the Technical Test will notice a number of improvements since the first session last weekend including weapon balance, mobility, a titan timer adjustment and more. The full patch notes can be found below and also here on the Titanfall 2 forums.
 
Here are the patch notes for the second weekend of Technical Test. Please make sure you install the update to the Technical Test so that you can experience these updates yourself.
 
TIME TO KILL
●       Amped Weapons Boost now unlocks at 80% of the earn meter instead of 50%.
●       Charge Rifles now have damage falloff at cross map distances.
●       Slightly increased cloak visibility for other Pilots.
 
We think the abundance of Amped Weapons is a large contributor to lower time to kill. We’re still adjusting individual weapon balance for ship.
 
MOBILITY
●       Increased max wall-running speed
●       Increased base wall-running speed and air speed
●       Increased acceleration while jumping off walls.
●       Titans dashes recharge 2 seconds faster.
 
Training is unaffected by these changes, ensuring Gauntlet records will remain valid.
 
TITAN TIMER
●       Pilots now earn a small amount of Titan meter every 5 seconds.
 
This value may be undertuned until we can take a pass at how much meter you earn from objectives.
 
BOUNTY HUNT
●       Score Limit lowered to 5000 from 6000 to increase the amount of games won by score instead of time.
●       Banking phases now last 45 seconds instead of a minute.
 
TECHNICAL FIXES
●       Fixed some issues with the outer deadzone on Playstation controllers.
 

We wanted to note and apologize for “Invite Friends” still being broken in this build. We needed to get the patch to certification quickly to ensure gameplay changes could make it in for this weekend, so we couldn’t get to this in time.