Unreal Engine 4 tears it up at SIGGRAPH (and other things)

Unreal Engine 4 tears it up at SIGGRAPH (and other things)

Today marks the last day of SIGGRAPH 2015 and it’s been an eventful week, with Epic taking home the award for Best Interactive Real-Time Experience for A Boy and His Kite. Their Showdown demo was the fastest  to sell out at VR Village, and Epic has led numerous panels and sessions…but it’s not over yet!

 

UE4 WINS BEST REAL-TIME EXPERIENCE AT SIGGRAPH
The Epic team is thrilled to take home the award for Best Interactive Real-time Experience at SIGGRAPH for the A Boy and His Kite real-time cinematic. Honored during SIGGRAPH’s Real Time Live! event, the short film not only showcases UE4’s open world features and rendering capabilities but also presents a touching story with genuine heart and emotion.

The Kite open world demo, which Epic has released for free, includes 100 square miles of realistic landscape brought to life with dynamic direct and indirect illumination, cinematic depth of field, high-quality motion blur and procedurally placed trees and foliage, all rendered in real time.
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FACEWARE LIVE GETS UNREAL
Earlier this week, Faceware Technologies announced the launch of the Faceware Live plugin for UE4. The new integration enables developers to capture facial movements with any camera and instantly apply those movements to characters in the engine. View the technology in action in the “A Boy and His Kite” demo below and get more information here
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CRYZENX RELEASES UNREAL INTERIOR DEMO
YouTuber CryZENx has exploded these past weeks, creating some of the most incredible fan-made demos the community has ever seen. He’s explored developing Super Mario, Sonic the Hedgehog, Pokemon and, more recently, Star Fox, all on UE4.

This week, CryZENx released a realistic demo of the interior of an apartment. The video showcases a highly detailed, lush apartment, very similar to the popular Unreal Paris video by Benoit Dereau.

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TODAY ON TWITCH: UPPERCUT GAMES PRESENTS SUBMERGED
Uppercut Games’ Founders Andrew James, Ed Orman and Ryan Lancaster are joining Community Manager Chance Ivey and Engine Support Technician Alexander Paschall to discuss the development of their newly released atmospheric adventure game, Submerged.

In addition, the theme for the August Game Jam will be announced! Viewers can submit questions here and are invitied to tune in at 11am PT / 2pm ET at http://www.twitch.tv/unrealengine.