Since the release on January 23, 2013 of Strike Suit Zero, the Kickstarter-backed game by Born Ready Games, the development team has been hard at work fulfilling its promise to continue tweaking and fine-tuning the game post-launch in response to feedback. Keeping in the tradition being responsive to both the game’s community and constructive criticism in media reviews, Born Ready is today releasing the third patch for the game with some key updates:
· Cockpit added — across all ships in the game, players can now switch between third-person and first-person cockpit view, really changing up the first person experience.
· Difficulty levels added — players can now choose from Easy, Medium Normal and Hardcore difficulty settings to fit their style of play. Listening to feedback from the community, several of the difficulty spikes have also been removed.
· Checkpoint saves — players can now exit a level, and pick up at their last checkpoint.
· Reworked targeting system — players can now cycle through a list of target priorities – Torpedo, Fighter craft, Corvette, Capital ship, Wreckage – giving more control to players in terms of their attack strategy.
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