Rarely do we play games on “Day One” in their most optimal state. Often when I review games in their pre-launch state, a degree of lenience must be applied. It’s not uncommon for a patch that resolves known bugs or cleans up visuals to be applied the day before a game goes live for the rest of the world. Personally, I find it hard to judge a mildly messy review experience harshly...[Read More]