As much as I want to compare Nobody Saves the World to The Legend of Zelda, I feel like doing so would be a great disservice to DrinkBox Studios’ latest genre retooling. Where Guacamelee! could be easily marketed as a Metroidvania, its Luchador hero’s emphasis on melee combat resisted the traditions of super missiles, swords, magic, space jumps, and transforming into bats. Nobody Saves...[Read More]